Sunday, December 1, 2019

Ravenous (2017)

Original title: Les affamés

It’s the end of the world, as always. This time around, we witness the last twitches of humanity in a forested area in Northern Quebec. It’s a sort of zombie apocalypse, with fast infected type zombies that do like to scream – horribly, actually – but also have phases where they just stand there, staring creepily. We follow the trail of what will become a small group of survivors (eventually Marc-André Grondin, Monia Chokri, Charlotte St-Martin, Micheline Lanctôt, Marie-Ginette Guay, Brigitte Poupart, Édouard Tremblay-Grenier and Luc Proulx) who eventually have to make their way through the countryside in the direction of a bunker that may promise shelter.

On paper, Robin Aubert’s French-Canadian production is your typical latter day infected zombie movie. Most of the usual and expected tropes are there and accounted for, but the director treats them with clear knowledge of his audience’s experience with these tropes. So there’s no time wasted on a long introduction of the why and wherefore of the zombies – the differences in how they work will be shown and suggested instead of exposited – and the film in general clearly has no illusions that we know how this will work out for most everyone involved.

Yet still – and I’m rather sure that’s the point where the film will lose quite a few people – Ravenous does take its time, slowly revealing not the world the characters barely survive in but what the state of the world has done to them, not via dramatic dialogue or grand gestures, but through the small stuff – glances, shifts in postures, the tone of someone’s voice. At this stage, the film seems to suggest, everyone still alive has lost all capacity for being emotionally loud. Which often leads to scenes where the characters’ behaviour mirrors that of the silent moments of the infected, as if whatever destroyed humanity also changed the way people can still relate in the world, to the world, and to each other.

It’s all very impressively done, providing the film with an air modern zombie movies – who are now typically out to talk metaphorical politics or to show how awesome the end of the world is when you finally can shoot your stupid assault rifles without consequence – seldom carry, a sense of quiet sadness and loss, actually treating the end of humanity as something to be sad about, despite everything.

But what about the actual horror movie stuff, people with curious priorities might ask? It’s slow, and quiet, for the most part, yet also not shying away from getting fast and a bit louder for a while in a couple of very impressive larger scale zombie attacks, not feeling the need to show every bit of gore but also not shying away from it when it is necessary. The stuff’s there, and the film isn’t afraid or ashamed of it (suck that, “elevated horror”) but it’s not the only thing the film’s about.


The film also has at least a toe in the realm of the weird, not just because the infected are strange and inexplicable to a handful of survivors who simply have no idea what caused the end of everything they knew, but also because they do strange things, standing around in fields, building pyramids out of chairs and furniture that rise towards the sky (or in one of the film’s more heart-breaking shots, tiny kid sized pyramids out of children’s toys and furniture), suggesting something’s still happening inside their brains beyond hunger and aggression, but also insinuating it’s something that makes them genuinely different from humanity as we knew it. Another neat bit of filmmaking is how Aubert overlays beautiful moody nature shots with the bloodcurdling screams (the sound design is fantastic here) of the infected, not just emphasizing the threat for the human characters and making clear their new role in the food chain but also contrasting them with nature as many of us prefer it, less red in tooth and claw.

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