A man (Christopher Rygh) lives a lonely life in a hut in the wilderness of a
technologically medieval fantasy world. Following sparse flashbacks, he wasn’t
always alone but once had a daughter (Cora Kaufman); a woman never comes into
play. The daughter was killed by some kind of monster, and the man now earns a
pay he derisively throws to the side as the local king’s monster hunter, rather
unhygienic ramming a fresh and unprepared monster head onto a spike in what
amounts to his living room whenever he’s back from a job. He is really biding
his time with this, waiting for the return of the monster that killed his
daughter. Eventually, it does indeed return.
Jordan Downey’s The Head Hunter is a pretty great little movie, the
sort of film that wants to tell a very specific tale in a very specific way and
then goes about telling it just so. In this case this means the camera and the
audience are not accompanying the man on his monster hunts at all, only
witnessing his preparation, perhaps a bit of the way towards the monster, his
usually wounded returns, his healing his wounds with a magic goo, his ritual of
putting the monster heads on spikes and his visits to his daughter’s grave where
the dead child is the only one witnessing the handful of sentences he ever
speaks.
It’s a very sparse approach to this sort of tale that probably will leave
more than a few viewers hoping for some hot monster fighting action
disappointed, but which really says all it needs to say about him and his life,
the way everything he does is only part of waiting for and surviving until the
only thing happens that still has meaning for him: the return of the thing that
killed his daughter. So the film shaves all of these things unimportant to its
protagonist off, too, carefully focusing on what’s important: small gestures,
the man’s ever heavier and strained breathing, the little failures and chance
mishaps that can add up to disaster rather quickly, the tiny circle grief and
the need for vengeance has reduced the man’s life to. We do get to see the fight
against the thing that killed his daughter, though, or rather, the excellently
staged and paced final stretch of it that really proves the film hasn’t just not
shown the monsters before because it couldn’t come up with proper monster
costumes.
It’s all grim and lovely at the same time, and works as a rather more
personal sword and sorcery/horror movie than typical of the genre, as well as it
does as one where everything that happens is a living (if you can call the man’s
existence living still), breathing metaphor. Even the ending that might seem a
bit too left-field at first works exceedingly well with the central metaphor
about the destructive force of grief.
The film also looks fantastic, particularly for something that couldn’t have
had much of a budget, with some great, oppressive landscape shots and a staging
that always focuses on the small things that will turn out to mean so much,
as well as highly expressive lighting and sound design that’s sparse in just the
right way to fit the film.
I really love Downey’s approach to the fantasy genre here, taking well-worn
(and much-loved by me, don’t get me wrong) elements, making minor adjustments to
them that are mostly based on literally changing our perspective on them, and
turning them into a film that’s one of a kind, as far as I know. There are so
many clever little touches in the film too - from the derisive yet compulsive
way Rygh stakes the heads to his wall to Downey’s version of Chekhov's Gun – so
that it feels like a true labour of love rather than another film of someone
adapting their D&D campaign (not that there’s anything wrong with
that, of course).
Sunday, June 2, 2019
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