Take a couple of strictly one-note characters whose so-called character arcs
will be clear to anyone who has seen any movie at all after their introductory
scenes (using actor and character names seems to be overkill by suggesting
there’s anything going on there at all). Drop them into a boring and
unimaginative series of escape rooms that end in strictly family-friendly
deaths, like an even worse version of Saw had a boring baby with the
mutant love child of Final Destination and The Game, excising
every bit of possible excitement and depth that might still exist with the axe
of the lazy hack writer. Direct the whole affair with little flair and only the
most basic of craftsmanship. Subtract any knowledge of the real world, the laws
of physics (even those that would arguably make the set pieces here more
exciting). For some godawful reason add two and a half endings more than this
needs, including what feels like a cringeworthy bid for a sequel. Voila, you
have Escape Room, the final proof that you really don’t need any
craftsmanship or effort to make a movie for Sony. Which is also rather
confusing, seeing as director Adam Robitel’s other feature length movie was the
rather wonderful The Taking of Deborah Logan, a film that’s the opposite
of this one in basically everything.
The worst thing about the whole affair is that there’s no reason for the film
to be quite this bad: I’d be perfectly willing and able to suspend my disbelief
when it comes to the one-note characters and its complete dependence on
artificial dumb set pieces. However, the film would need to meet me halfway by,
say, demonstrating some sense for constructing set pieces that are interesting
or exciting, or by having them resonate with character backgrounds in ways that
actually make sense (which would also help elevate the characters to a second
note), or by at least pretending to attempt to entertain me.
Thursday, June 27, 2019
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