Thursday, October 18, 2007

IF Comp 2007: A Matter of Importance


Damn, there are still entries I do like. I nearly started to think I was turning into a cranky old curmudgeon.
The story in short: You are a member of a (non-medieval) Thieves' Guild somewhat fallen out of favor. Your last chance to rehabilitate yourself is to pull something great. Or so the game tells us.
This piece is the final proof that you can have some totally unclued and unfair puzzles in your game and still make it fun to play, if your writing has character, charm and actually funny humor, sometimes of a gleefully absurd sort.
And not all of the puzzles are unclued, I found the second half of the game quite doable without looking at the (thankfully built-in) hints.

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