Showing posts with label david flores. Show all posts
Showing posts with label david flores. Show all posts

Sunday, September 8, 2013

SyFy vs. The Mynd: S.S. Doomtrooper (2006)

France after the Allied landing in Normandy during the Second World War. Special ops specialist Captain Malloy (Corin Nemec) is charged to with destroying a secret Nazi lab in an old castle behind enemy lines where nuclear experiments for the enhancement of soldiers are taking place.

His last mission has decimated Malloy's usual squad, so he puts together the ever popular gang of misfits, freshly picked out of military jail for their helpful talents like sniping, impersonation, hitting people in the face, and being called "Parker Lewis" in a film starring Corin Nemec not as Parker Lewis. The only non-con of the team besides Malloy is demolition expert Digger (Harry Van Gorkum) but he makes up for this lack by being all crazy about demolition - and "comically" deaf until the script forgets it.

Soon after parachuting into their mission area, the team meets the problem that will stand between them and the lab even more than several squad of German soldiers: the first super soldier mad scientist Professor Ullman (Ben Cross) has created with the ever popular mix of nuclear magic and genetic magic. Think the Hulk with a railgun, an electrocuting touch and no interest in discerning between his side and the enemy. Even teaming up with the resistance cell of Marriette Martinet (Marian Filali) might not bring our heroes enough firepower to kill the thing without a clever, near-suicidal plan.

I am, and have always been, an easy mark. Include occult Nazi shenanigans or mad Nazi science in your pulp adventure movie, and you'll really have to work for my disapproval.

David Flores's S.S. Doomtrooper (curiously, the super soldier thing really was in the S.S. before he got hulked up) prefers to work for my approval, and hits many of the marks its kind of film is supposed to hit. So Germans usually speak English with bad German accents amongst themselves, unless they babble half or completely nonsensical German sentences probably constructed with the exclusive help of an English to German dictionary, or just mix up the two. This is indeed a film that seems to think (or at least likes to pretend it thinks) "Give me your Papiere!" is a German sentence. In other words, it has exactly the kind of portrayal of Nazis one hopes for in a pulp oriented movie, which is quite the opposite of the portrayal I hope for in a film going for a more serious tone (I am more often disappointed in the latter cases).

S.S. Doomtrooper further worms its way into my heart with Ben Cross's ridiculous mad scientist who is (of course!) the kind of guy having no problem at all with his creation killing indiscriminately, because further experiments will make that problem disappear, though it's not important anyway. Seriously, building a super soldier who kills whatever moves including Nazis is only the right and proper way to win the war for the Nazi cause.

Flores uses the CGI super soldier comparatively sparely - which is probably for the better when his heroes can't win a direct fight with it - and instead goes through all the pulp war movie clichés he can find, which are, more or less, all of them. So you get the coward who finds his courage when he is needed most, the tank kidnapping, the daring and misguided attempt to sneak into a German munitions depot by pretending to be Germans (inspired German speaking all around, there), the sniper who can't out-snipe death and the explosives expert who seems to be impervious to explosions. All of this and more is presented with enough charm and verve to be pretty damn entertaining, with muddy Bulgaria in form of some excellently ruined buildings, autumnal woods and grey slabs valiantly standing in for France. The landscape shots are not exactly beautiful to look at, but they gets the job done, and provide the film with at least a bit of visual variety. I don't think S.S. Doomtrooper would have had it quite as easy winning my heart if it had only taken place in the usual empty warehouses.

Now, I may very well be the only person on the Internet who likes S.S. Doomtrooper unironically (or at all), but this only goes to show that too many people just hate fun.

Wednesday, June 26, 2013

SyFy vs The Mynd: Sands of Oblivion (2007)

Professor of archaeology Alice Carter (Morena Baccarin) is attempting to dig out and rescue the Egyptian sets for Cecil B. DeMille's (Dan Castellaneta) The Ten Commandments at the Guadalupe Dunes, before they will be washed away in an oil industry related high tide.

Alice finds the sets only thanks to John Tevis (George Kennedy in what amounts to a very fun cameo role) and his ex-soldier son Mark (Victor Webster) who are looking for a time capsule John buried when he was at the set as the child of one of DeMille's more adventurous location scouts, for she and her students have been digging at the wrong place all the time. Alas, John and Mark also awaken a powerful jackal mummy thing (whose identity is for no good reason at all explained in an absolutely useless and ugly pre-credits sequence by a different director) that kills John. That's the sort of thing that happens when you use real Egyptian artefacts in your movie sets.

Mark - who has been exchanging flirty looks with Alice all this time - hires on to the dig as logistics expert. Alice's ex-husband Jesse (Adam Baldwin), also an archaeologist, comes in too - to help, massage his own ego, and to have a preening competition with Mark.

Of course, now that it has been awakened, the Anubis-shaped creature starts terrorizing the dig, killing people in various creative ways. It's up to Alice, Mark and Jesse to get rid of the monster they freed.

Now, if you've made a movie whose basic idea is as wonderful as Sands of Oblivion's - seriously, a jackal mummy thing and biblical-style phenomena haunting the set of DeMille's Ten Commandments!? - that also happens to feature two Firefly alumni in form of the always charming Morena Baccarin and the always charming in a somewhat different way Adam Baldwin, you really have to take incredibly large missteps to get on my bad side; you have after all just produced R'lyeh-nip. The whole haunted movie set idea, and the cleverness to use Guadalupe as Egypt stand-in for a mummy curse movie alone are enough to keep David Flores's movie from being a standard SyFy (well, at that point in time still Sci-Fi, but hey) monster bash, particularly since the film's first acts actually get quite a bit of mileage out of these ideas.

Unless you expect the film to be a deeper study of old Hollywood as a place that made myths of its own just as durable and magical as that of old Egyptian culture; as it stands, Sands of Oblivion is not that kind of film, but rather one that uses haunted Hollywood as a way to develop a more personal and individual feel than is typical of TV monster mashes. I'm perfectly alright with this - not every movie needs to dig deep (sorry), and the way the film treats its core concept as a way to charm its audience for most of its running time is more than enough for me.

Much more problematic is that the film - up until that point not exactly subtle but clearly sane - devolves into a very typical SyFy cheese fest for its final act, with a dune buggy chase, Adam Baldwin doing a pizza-faced Renfield, a comic relief gun nut redneck, and Mark fighting living wall paintings. The change from the bloodier version of classic horror the film's earlier stages indulge in to that sort of thing is a bit grating. I would certainly have preferred if the film had kept to that earlier style. On the other hand, the cheese at hand is very tasty, so it's not as if Sand of Oblivion's final act weren't entertaining.

The other surprise beside the film's curious change in tone is that our chief monster isn't a digital concoction, but - in its jackal mummy form - rather what looks like a mix of suitmation and mechanical puppetry to me. It's a pretty great monster design, even though fans of naturalistic special effects will be just as unhappy with it as if it were a digital creature, for realism - whatever the word means when describing jackal headed mummies - does live elsewhere. The digital effects for their part are really rather good, and are, like the sets of the remnants of the old movie sets, made with an eye for the moody detail, something that's generally much more important to me than the effects looking believable.

So, despite my misgivings about Sands of Oblivion's final act, and that unnecessary pre-credit sequence taking place in Ancient Egypt I can really recommend fast-forwarding through, it turned out to be a particular favourite of mine among SyFy/Sci-Fi Original movies. The power of Cecil B. DeMille compels me.