Friday, January 25, 2019
Past Misdeeds: Ninja (2009)
Please keep in mind these are the old posts presented with only basic re-writes and improvements. Furthermore, many of these pieces were written years ago, so if you feel offended or need to violently disagree with me in the comments, you can be pretty sure I won’t know why I wrote what I wrote anymore anyhow.
Not to be confused with Ninja, Ninja, Ninja, or Shinobi
Master Takeda's (Togo Igawa) dojo is the last true progenitor of the fighting style of the Kouga ninja, but one that has been adapted into a more honourable kind of philosophical teaching, because who'd want an evil ninja as their movie hero. Takeda also keeps the Yoroi Bitsu, a chest containing the nearly-sacred armour and weapons of the last true Kouga. The sensei is progressing in years, and it will soon be time to choose a successor for his position. Two men are in the final running - the adopted American orphan Casey (Scott Adkins) and Masazuka (Tsuyoshi Ihara). As is tradition in this sort of film, Masazuka is a total jerk, but instead of going the equally traditional way of trying to put his rival into an undeservedly bad light, he just loses it completely one day and tries to murder Casey in front of the whole dojo, a clever move that sees him banished forever.
On the plus side (for him), Masazuka can now begin to adapt the ninja style to the modern world, using some technical gimmicks to reproduce age-old ninja tricks and/or stuff he liked in Splinter Cell, and starts a career as a professional assassin for a powerful secret criminal society in New York. Said society is the kind of society that is so secret, it brands its members with its sign right on their breastbones, and so powerful, it consists of one rich guy and a bunch of thugs wearing partner-look leather jackets. But hey, whatever gets you through the night.
Things could stay rather peaceful for everyone Masazuka isn't trying to kill, but once the day comes when Takeda finally is going to make Casey's status as his successor official, the evil ninja returns to Japan to make a scene. Takeda immediately sends Casey and his daughter Namiko (Mika Hijii) - yes, of course she and Casey are in a state of undeclared love - to the US, supposedly so they can keep the Yoroi Bitsu safe, but clearly also to keep them out of harm's way when Masazuka's obvious attack will come. Not unexpectedly, Masazuka kills Takeda and the rest of the dojo the following night.
Now, Casey and Namiko have to keep the Yoroi Bitsu safe, survive the onslaught of Masazuka's secret society buddies out to get them, escape the police who make them responsible for various murders because all the non-stupid cops must be on holiday, and finally cope with Masazuka himself once he arrives back in New York. Nobody ever said being a ninja is easy.
When it comes to contemporary (mostly) direct-to-video action directors in the USA, Isaac Florentine is a bit of a throw-back to the middle to late 80s with a preference for filming martial arts based fighting scenes in ways that actually let his audience see what's going on, and letting his movies hang together through more than semi-ironic winking.
Ninja, of course, takes many of its ideas and basic plot beats from the curiously beloved sub-genre of US low budget action that concerns the adventures of - white unless they're Sho Kosugi - ninjas doing what action movie ninjas are wont to do. It's not a sub-genre I'm personally very nostalgic for (witnessing middle-aged Franco Nero pretending to be a martial artist will do that to you) , but Florentine's film does its thing so well nostalgia isn't necessary to enjoy Ninja.
Obviously, I do highly approve of Florentine's project of not making action sequences boring and actually showing us what's going on in them without giving up on dynamic camera work (though I could go with a little less slow-mo/sped-up edits). There's a really beautiful flow to most of the action scenes, with the actors' bodies and the camera working together in what I often think is the more bloody (and therefore entertaining) version of the same thing a classic film musical does. Of course, you can do this sort of thing only well when you have actors you don't have to replace with stunt doubles for every shot; they at least need to be able to pose a little. Fortunately, that's where the talents of Adkins, Ihara and a horde of stuntmen playing henchmen come in, as well as Akahiro Noguchi's fight choreography. Mika Hijii does get a few convincing fight moments in, too, but unfortunately, the film does rather tend to make her "the girl", so she doesn't kick ass as well as the men and is of course in the end kidnapped by the main bad guy, something the poor actress knows well from her role in Garo. At least she is allowed to project some personality, has some chemistry with Adkins, and isn't helpless as much as out-matched.
Apart from that weakness, there's little I don't like about Ninja: it's a film that treats its silly ideas with utmost seriousness without ever feeling the need to make fun of them or apologize for them to the audience, has some outstanding action scenes (my favourite would probably be the fight in the subway), decent acting-acting and brilliant physical acting, and is excellently paced. Plus, despite having been shot in low budget mecca Bulgaria, it puts some much appreciated effort into making things feel authentic. It's not normal to find actual professional Japanese actors one might even know from film or TV in their own country in this sort of thing, nor is it typical to hear them speak actual Japanese among each other or accented English with their own voices, yet it is exactly the level of care and respect this demonstrates that makes Ninja so great.
Well, that and lots of scenes of Scott Adkins kicking people in the face.
Friday, April 7, 2017
Past Misdeeds: Garo (2005-2006)
Please keep in mind these are the old posts without any re-writes or improvements. Furthermore, many of these pieces were written years ago, so if you feel offended or need to violently disagree with me in the comments, you can be pretty sure I won’t know why I wrote what I wrote anymore anyhow.
A secret war is raging (at least in Japan). Creatures from the Underworld known as Horrors regularly creep through the cracks between dimensions to possess humans whose darkest impulses accommodate the character of the respective horror and use them to commit various atrocities. Fortunately, humankind is protected by the Makai Knights, warriors of mystical bloodlines who are able to use a magical metal known as soul metal. When need be, a Makai Knight can conjure up full body armour made from the material, but (because that's how it goes in tokusatsu shows) they can't stand being clad in the magical armour for long.
Garo follows the attempts of the perma-scowling Golden Knight Kouga Saezima aka Golden Fang aka Garo (Hiroki Konishi, now called Ryosei Konishi to confuse everyone as much as possible) to keep his territory (which might be the Eastern half of Japan or of Tokyo) save from the Horrors.
In the first episode, Kouga protects the artist Kaoru Mitsuki (Mika Hijii) from the attack of a horror, but can't prevent the dying beast's blood spattering all over her. Horror blood is quite insidious. It makes the person tainted by it a magnet for Horror attacks, and - as if that weren't bad enough - also kills the victim after exactly one hundred days in a gruesome and painful manner. By the laws of his order, Kouga is bound to kill everyone tainted thusly by the blood, but he decides to let Kaoru live and use her as bait for the various monsters of the week. Not that he's telling her anything of this, mind you.
Of course, Kouga's scowl and his absurdly abrupt manners hide a very soft core, and in truth he has a plan of trying to save Kaoru through an obscure ritual whose existence makes the whole "kill people who came in contact with Horror blood" rather problematic. Later on, Kaoru will turn out to be closer connected to the fight between the Makai Knights and the Horrors than anyone would suspect.
Apart from the secrets of Kouga's and Kaoru's pasts and family histories, and the monsters of the week, the show does (of course) also feature an equally scowl-prone rival with a chip even bigger than Kouga's on his shoulder, and a terrible conspiracy that might or might not have something to do with the three little weird girls working as Kouga's bosses.
Would you believe that everybody will learn something about showing one's feelings and stopping the damned scowling before the 25 episodes are over?
The Japanese TV show Garo is another project by master monster designer Keita Amemiya, who here is also credited as creator of the show and as its "chief director". I suspect that makes him something comparable to a very hands-on show runner for a US show.
Garo is the rare case of a tokusatsu superhero show that isn't made with a kid audience in my. Themes and tone of the show are comparatively mature (even if the emotional lives of the main characters aren't), there's even some thematically appropriate - dare I say "classy"? - nudity.
Amemiya's monster designs for the show are frequently quite brilliant, often mind-bogglingly bizarre and always completely in tune with the thing the respective monster is a metaphor for. The show's tone is often quite close to horror, with the hosts of the Horrors usually representing (and living out) the least pleasant impulses and feelings of humanity. In most episodes, Garo aims for a mood of the creepy and the bizarre, and hits its aim more often than not. Of course, there are a few other episodes. Two of them ("Doll" and "Game") have the sort of weird acid-dream quality only Japanese filmmakers still seem to want to achieve with their works from time to time, a few others are doing some rather interesting world building (that even comes together to build something like a coherent philosophy, though not exactly a deep one), and some others are doing their best to melodramatically explore the lead characters' inner demons.
The latter episodes are unfortunately the least successful ones. While the older and more experienced actors are as solid as can be, the young lead actors are ill-prepared for what the scripts ask of them here. Mika Hijii is probably the best of them; at least she's really getting into the melodramatics her character has to go through. Male lead Hiroki Konishi (and his "brooding rival" Ray Fujita, too) is often rather dreadful and at times doesn't even manage to scowl convincingly. I did have the impression that his acting improved a little over time, though. However, it is also quite possible that I just got used to him.
What Konishi and Fujita are quite good at, on the other hand, is physical acting and stunt work. Unlike many other contemporary tokusatsu shows, Garo has a lot of fighting going on when its heroes aren't wearing their stuntmen and digital effects enabling armour. At least half of the fights is actual screen fighting between the actual actors, and it is this aspect of the show where Konishi and Fujita shine. Both really seem to throw themselves into their fight scenes with enthusiasm, a certain verve, and even competence, and manage - with the help of Makoto Yokoyama's more than solid choreography and direction that knows the difference between intense and fast, and impenetrable - to make the non-suit fights memorable and exciting.
Once the suits are donned, the fighting becomes nearly all CGI all the time. Those CGI fights are an acquired taste. Where the choreography of the real life fights is oriented on martial arts cinema (with a dose of wuxia), once the armours are donned the fights begin to look very much as if they came out of a (good) hack and slash videogame (say Devil May Cry). After a few episodes of getting used to the show's very distinct two types of fights I started to enjoy the contrast between them.
Amemiya makes it quite easy to enjoy the CGI elements of the show. While everything in these scenes looks as artificial and unreal as it gets, the things it represents are frequently so imaginative and bizarre and would not be realistically achievable through practical means anybody could afford, that it would need someone much more curmudgeonly than me not to be charmed by them. How else could you witness a giant monster clown bleeding fireworks?
While a lot of Garo's basic elements are pretty generic, much of the show is pervaded by a palpable feeling of enthusiasm - for silly monsters, for metaphors, for melodrama, for the genre its working in, for the healing power of art, for fights and for batshit insanity - that makes it utterly impossible for me not to be excited about it. It's the type of genre work I like the most, working inside the clichés of a given style, but exploring how far a show can go while doing that.
The Japanese public was at least excited enough about the show to lead to a two part special/TV movie named Beast of the White Night or Beast of the Midnight Sun (that turned out to be a very silly, yet entertaining cheese-fest front-loading the show's fantasy elements and mostly eschewing the horror) and an honest to Cthulhu big screen movie, Garo: Red Requiem that came into Japanese cinemas just at the end of this October. You'll sooner or later hear from me about the latter, I'm sure.
Friday, January 17, 2014
Ninja: Shadow of a Tear (2013)
After the events of Ninja Casey (Scott “Best Western Martial Arts Actor” Adkins) and Namiko (Mika Hijii) have gotten married and are continuing Namiko’s father’s ninjitsu dojo. Now, Namiko is pregnant, and we all know what that spells for women in martial arts movies: death. Consequently, one night while Casey is out indulging Namiko’s pregnant wishes for chocolate and seaweed, someone murders her.
Casey assumes it was an act of vengeance for a little lesson he taught a couple of robbers, and does some murdering of his own. Vengeance leaves Casey with anger management problems and no proper direction to his life, so he takes the invitation of his senpai Nakabara (Kane Kosugi, not as horrible as usual) to visit his dojo in Thailand to get a grip on himself again.
However, it soon turns out that Namiko’s murder had rather more complicated reasons, and that Goro (Shun Sugata), the son of a former enemy of her father, is the man truly responsible, and still rather vengeful too. Casey decides perhaps a little more vengeance will make him feel better about himself, so he travels to Myanmar, where Goro has built quite a career as a jungle-based drug lord, to finish matters between them.
With Shadow of a Tear, director Isaac Florentine and actor/martial artist Scott Adkins continue their mission to make martial arts and action movies in a more classical style, which turn out to be as good as anything you will find in the genre. Unlike the first Ninja, this isn’t quite as much a love letter to even the cheesiest and silliest of Western made ninja films (though it shares the first film’s basic respect for Japanese culture as well as the highly excellent concept of casting actors from the correct parts of Asia to play the role of characters from said regions), but more interested in being a classic martial arts revenge movie. Which only is a bad thing to the degree the film can’t do anything better than kill Mika Hijii’s character – the only woman with an actual role in the film – off early on to motivate its male protagonist. Not exactly a plot device I love, though it would on the other hand have been quite difficult to find any other reason to get Casey back into the killing habit.
At least, and this is something Florentine always does well beside his obvious virtues as an action director, the handful of scenes between Adkins and Hijii do sell them very well as a loving couple, and Hijii as a person, which is a good way to keep Adkins sympathetic once he gets down to violent business. Florentine is one of the handful of directors in contemporary action cinema who actually seems to understand that the moments when people aren’t fighting are important too, and who is able to use these moments to build a modicum of emotional momentum. A modicum of emotional momentum of course being all a film needs that expresses most of its emotional content through violent action.
By now, it seems hardly necessary to talk about Florentine’s – damn correct – idea of how to film a martial arts fight in a way that shows off the performers and keeps an audience excited as well as oriented about what is going on, nor to praise his ability to go back to this older, non-shaky, style of action filmmaking without eschewing what modern technology can provide, namely giving the camera a physical presence during the fights which makes them all the more dynamic. Unlike some other Florentine admirers I’m not using the word “realistic” to describe the fight scenes, because of course, these fights are as beautifully (and brutally) choreographed as only screen fights can be. Realism, on the other hand, would be rather less attractive (and would probably not contain performers on the level of Adkins or Tim Man), and would look nothing at all like the glorious one-take fight in a dojo relatively early on in the movie, or like the explody ninja action in the film’s pre-finale.
All of Ninja: Shadow of a Tear’s beautiful carnage is presented with great flair for good location work (most of the film being shot in Thailand), actually intelligent use of colour filters (which is to say, a use that knows where and when not to use them too), and the enthusiasm of true believers in the martial arts film as an art form that can and does express a lot of things through its violence. I, for one, am certainly much too distracted by excitement to disagree with this enthusiasm.
Friday, January 18, 2013
On Exploder Button: Ninja (2009)
Do you like ninjas, kids? Of course you do, everybody does. As luck will have it, this week's column on Exploder Button does include ninjas, and it's a rather great bit of American ninjasploitation as I'd not have expected to see it in a movie not made during the 80s.
So focus your chi on this link and ninja-hop on over.
Friday, December 10, 2010
On WTF: Garo (2005-2006)
It looks like I just can't escape Keita Amemiya's work at the moment, so why not entertain the rest of the Internet with a piece about his "mature" tokusatsu show Garo, especially when the show turns out to be pretty great?
If you want to read more about it, my write-up on WTF-Film will enlighten you.


