Tuesday, May 5, 2020
In short: Deadman Inferno (2015)
Original title: Zアイランド, Z Airando
Ten years after the usual raid and revenge cycle left yakuza boss Hiroya Munakata (Sho Aikawa) with few friends, expelled from the yakuza, with a bad leg, and having to go through the indignity of honest work, his best underling Takashi (Shingo Tsurumi) gets out of jail. Munakata has been taking care of Takashi’s daughter Hinata (Maika Yamamoto) for all these years. Alas, the girl’s a teen, so she isn’t awaiting her father with open arms to mend things between them but has run off with her best friend Seira (Erina Mizuno) to go to a place called Zeni Island that holds sentimental value to the family.
Unfortunately, Zeni Island also turns out to be the place of a fresh zombie outbreak (apparently caused by a combination of the flu and homebrew drugs). Now, the teen girls turn out to be rather competent martial artists, but it clearly is still a good thing the ex-yakuza are coming for them, also bringing with them Hinata’s mum Sakura (Sawa Suzuki), also rather good in a fight.
To make matters more difficult than a mere zombie problem, also making their way to the island are exactly the particularly nasty examples of yakuza-dom responsible for the fall of Munakata’s gang ten years ago, so there is a bit of vengeance in the cards too. If anyone makes it through the zombie hordes alive, that is.
Despite the zombie genre by now basically having been crossed with every other genre imaginable, there really aren’t too many zombie versus yakuza movies, so I’m willing to call Hiroshi Shinagawa’s Deadman Inferno original in this regard, as well as in its use of something that can only be called “Chekhov’s Japanese Ragga Playing Boat-Mounted Sound System”. Plus, it stars former V-cinema hero Sho Aikawa doing exactly what I want him to do, being gruff and honorable and slicing zombies left and right.
Tonally, this starts out as one of those deeply silly yet deadpan Japanese comedies (getting some decent laughs out of yakuza-style manliness treated as absurd as it is) but hits some surprisingly bleak notes before the climax, killing off characters a comedy really shouldn’t kill in rather troubling ways, before ending nicer than a lot of pure yakuza movies do. It’s a bit confusing and probably not to the taste of anyone expecting films to hold closely to formula but I found this bit of unpredictability in a film I didn’t expect any from rather refreshing. As I found the fact that all female main characters here are as capable fighters as the men, which doesn’t necessarily save one from a zombie horde, of course.
Otherwise, this is simply a fun straightforward and well-paced little film with perfectly competently made action sequences – that perhaps suffer a bit from Shinagawa’s clearly deep and abiding love for slow motion – as well as a game cast every viewer of Japanese genre cinema will recognize and love, and some nice if not spectacular gore effects.
Sunday, December 1, 2019
Ravenous (2017)
It’s the end of the world, as always. This time around, we witness the last twitches of humanity in a forested area in Northern Quebec. It’s a sort of zombie apocalypse, with fast infected type zombies that do like to scream – horribly, actually – but also have phases where they just stand there, staring creepily. We follow the trail of what will become a small group of survivors (eventually Marc-André Grondin, Monia Chokri, Charlotte St-Martin, Micheline Lanctôt, Marie-Ginette Guay, Brigitte Poupart, Édouard Tremblay-Grenier and Luc Proulx) who eventually have to make their way through the countryside in the direction of a bunker that may promise shelter.
On paper, Robin Aubert’s French-Canadian production is your typical latter day infected zombie movie. Most of the usual and expected tropes are there and accounted for, but the director treats them with clear knowledge of his audience’s experience with these tropes. So there’s no time wasted on a long introduction of the why and wherefore of the zombies – the differences in how they work will be shown and suggested instead of exposited – and the film in general clearly has no illusions that we know how this will work out for most everyone involved.
Yet still – and I’m rather sure that’s the point where the film will lose quite a few people – Ravenous does take its time, slowly revealing not the world the characters barely survive in but what the state of the world has done to them, not via dramatic dialogue or grand gestures, but through the small stuff – glances, shifts in postures, the tone of someone’s voice. At this stage, the film seems to suggest, everyone still alive has lost all capacity for being emotionally loud. Which often leads to scenes where the characters’ behaviour mirrors that of the silent moments of the infected, as if whatever destroyed humanity also changed the way people can still relate in the world, to the world, and to each other.
It’s all very impressively done, providing the film with an air modern zombie movies – who are now typically out to talk metaphorical politics or to show how awesome the end of the world is when you finally can shoot your stupid assault rifles without consequence – seldom carry, a sense of quiet sadness and loss, actually treating the end of humanity as something to be sad about, despite everything.
But what about the actual horror movie stuff, people with curious priorities might ask? It’s slow, and quiet, for the most part, yet also not shying away from getting fast and a bit louder for a while in a couple of very impressive larger scale zombie attacks, not feeling the need to show every bit of gore but also not shying away from it when it is necessary. The stuff’s there, and the film isn’t afraid or ashamed of it (suck that, “elevated horror”) but it’s not the only thing the film’s about.
The film also has at least a toe in the realm of the weird, not just because the infected are strange and inexplicable to a handful of survivors who simply have no idea what caused the end of everything they knew, but also because they do strange things, standing around in fields, building pyramids out of chairs and furniture that rise towards the sky (or in one of the film’s more heart-breaking shots, tiny kid sized pyramids out of children’s toys and furniture), suggesting something’s still happening inside their brains beyond hunger and aggression, but also insinuating it’s something that makes them genuinely different from humanity as we knew it. Another neat bit of filmmaking is how Aubert overlays beautiful moody nature shots with the bloodcurdling screams (the sound design is fantastic here) of the infected, not just emphasizing the threat for the human characters and making clear their new role in the food chain but also contrasting them with nature as many of us prefer it, less red in tooth and claw.
Friday, October 27, 2017
Past Misdeeds: Island of the Living Dead (2006)
Through the transformation of the glorious WTF-Films into the even more glorious Exploder Button and the ensuing server changes, some of my old columns for the site have gone the way of all things internet. I’m going to repost them here in irregular intervals in addition to my usual ramblings.
Please keep in mind these are the old posts without any re-writes or improvements. Furthermore, many of these pieces were written years ago, so if you feel offended or need to violently disagree with me in the comments, you can be pretty sure I won’t know why I wrote what I wrote anymore anyhow.
After accidentally depositing the treasure they were trying to take from the bottom of the sea deeper on it, a hapless yet heavily armed gang of treasure hunters lead by a certain Captain Kirk (Gaetano Russo) gets into even more trouble. While piloting their ship through a thick fog, our heroes (cough) collide with rocks where there shouldn't be any, and will have to do a few repairs before they can get anywhere else again.
Fortunately there's an uncharted island nearby where the crew will try to scavenge provisions and do a bit of treasure hunting while one lone idiot stays behind to do the repairs. Little do they expect that the island has been populated by the undead for a long time now. Soon enough, our heroes by default find themselves under attack. Oh, and the treasure hunters' boat explodes when repair guy pushes its self destruct button once he is attacked and surrounded by zombies.
At first, our now well and truly stranded heroes have only minor problems surviving the attentions of the zombies who may have been running around since the 17th century but still look pretty good for their age. Later on, scriptwriter Antonio Tentori decides that normal zombies are boring, and so the undead start getting pretty darn talkative, trying to drive the characters to kill each other by playing dumb mind games. Or something. From your standard zombies we then go to skeleton monks, hallucinations, a curse, and what might be vampires, too. How will designated final girl Sharon (Yvette Yzon) survive?
After a pause of half a decade, Italian movie god Bruno Mattei resumed his work of blowing minds and keeping under budget with the beginning of the 21st century, shooting as many movies until his death in 2007 as the direct to DVD market would allow. Even though late period Mattei isn't quite as mind-blowingly crazy as he was when he was still working with Claudio Fragasso, Island of the Living Dead (shot in the Philippines like in the good old times of AIP) has much to recommend it, at least to an audience consciously seeking out Bruno Mattei films; in short, people like me.
Instead of ripping off plot, structure and dialogue of his movie wholesale from a single, artistically slightly more successful source - that technique will have to wait for the sequel - this ripe effort sees Mattei stealing bits and pieces from other movies in a way that could be construed as homages by an alien unsure of how homages work. Apart from a translation of the early graveyard scene from Night of the Living Dead into scenery-chewerish and dumb, there are scenes and set-ups lifted from Zombi and really everything else with a zombie in it, as well as the Demoni movies. John Carpenter's The Fog is the source for the backstory to the whole undead invasion, with the little difference that Carpenter's curse makes a certain degree of sense where Mattei's doesn't. Instead of making sense, Island's curse produces a tinted sea-to-land battle that I suspect to be stolen from a much older feature.
In his many years of experience as a director of crap, Mattei has mastered some impressive techniques. I especially admire the anti-dynamic editing that seems to be designed to create a structure for the film that consciously destroys any tension. Zombie attacks are intercut with hot Latin reading action, and scenes of "characterisation" are broken up by shots of zombies crawling around somewhere else for no good reason whatsoever, as if the whole affair had been directed by a highly distractible child.
The film's action scenes are nearly as great as the editing, seeing as they are clearly staged to suggest that most of the characters have the ability to teleport (which fits in nicely with the film's utterly random day and night cycle which for its parts suggests that the whole film takes place over either one day or five, possibly just four - it's difficult to say when day and night are this random). Alas, the characters are always teleporting towards the zombies instead of away from them, but usually only get killed once they've decided to sacrifice themselves for their friends in situations that don't afford this kind of suicide at all. But hey, somehow the ridiculous action movie one-liners need to get on screen, right? (It CAN be done). It's pretty awesome, really.
Equally awesome and/or awe-inspiring is the collective inability of the cast to emote even in the slightest like normal humans beings do. Dialogue is mangled as if the speakers were trying to fight off a man in a gorilla suit, and scenery is not chewed, but head-butted until it stops moving. I especially approve of the effort of Ydalia Suarez who plays Victoria. Never has she met a line she does not want to shout in an overenthusiastic fashion. Look Ma, she's in a real movie now! Sort of.
As if all this wasn't enough to kill the few brain cells that survived my encounters with other Mattei films, Island is filled to the brim with compellingly idiotic details. Early on, there's a random martial arts versus zombie scene that doesn't end well for the martial artist because he decides to sacrifice himself for no good reason while kicking one single zombie in the crotch. This is followed by scenes featuring zombie conquistadors wearing plastic conquistador helmets as probably found by the production team in a souvenir shop, zombies that take naps and growl into the camera, characters willing to drink wine from an open cup that must have been standing around thusly for a few centuries, that boat self-destruct button, an eye patch-wearing head rotating inside of a treasure chest, really religious undead skeleton monks, the all-important Lovecraft shout-outs, a zombie flamenco dancer, and music that often sounds as if somebody were just playing musical cues from other films (even Star Wars for a few seconds) on a cheap synthesizer, which is exactly what's happening.
Island of the Living Dead truly is everything one could hope for in a movie directed by Bruno Mattei: it's dumb, it's inept, it's utterly shameless, it makes no sense at all - it's like a bad photocopy of a crassly commercial movie that is just too stupid to actually know how commercial movies work and nearly becomes experimental filmmaking through sheer wrong-headedness. In any case, Mattei's film is entertaining in a crazy way Italian movies have seldom been in the last decades. It might be great for all the wrong reasons, but as Dan Penn and Spooner Oldham say: if loving a Mattei movie is wrong, I don't want to be right.
Saturday, October 14, 2017
Past Misdeeds: The Dead Don't Die (1975)
Please keep in mind these are the old posts without any re-writes or improvements. Furthermore, many of these pieces were written years ago, so if you feel offended or need to violently disagree with me in the comments, you can be pretty sure I won’t know why I wrote what I wrote anymore anyhow.
1934. On the night of Ralph Drake's (Jerry Douglas) execution on the electric chair for the murder of his wife during a break in a dance marathon, the supposed killer, who has no memory of what took place between him and his wife but is sure he would never have laid a hand on her, makes his brother Don (George Hamilton) promise to find out who is the true killer.
Initially, Don - who is in the Navy and not a detective anyhow - has nothing to go on in his investigation. A visit with Moss (Ray Milland), the dancehall promoter responsible for the dance marathon Ralph and his wife took part in, does not bring to light anything the sailor doesn't already know.
And that could be that already, making for a very short film, but strange things begin to happen all around Don. It starts when a mysterious woman (Linda Cristal) - later to be named Vera LaValle - tries to warn Don off the case completely, for a certain "he" knows what the sailor's up to and will do something terrible to him if he persists. Before he can question Vera further, Don sees his dead brother walking around outside the restaurant the scene's taking place in, and follows the dead man into a shop whose owner Perdido (Reggie Nalder) is not a fan of people just barging in on him. In the following scuffle, Don accidentally kills Perdido, or at least thinks he does, before the shop owner's assistant (Yvette Vickers) does her best to bash his head in.
When Don awakes, he finds himself in the tender care of Vera. The woman spouts more cryptic warnings, but at least she now gives the mysterious "him" a proper name - Varrick - and very reluctantly puts Don on his trail. That trail, not completely to the audience’s surprise, leads directly into a funeral parlour. Alas, there seems to be no Varrick at hand there. However, there's the body of a certain Mister Perdido laid out. Our hero is confused enough by everything that has happened to him to feel the need to take a good look at the dead man. Little does Don expect the corpse to speak to him with someone else's voice and try to strangle him.
After escaping the zombie, Don decides to go to the police with his rather wild story, because that's what you do when people you killed attack you. The patient cop on duty even agrees to accompany Don to Perdido's shop to clear things up. It's just that Perdido seems to be pretty much alive, and makes Don's story out to be an alcohol fuelled fantasy.
Obviously, Don can't count on the help of the police anymore, yet he can't bring himself to give up and ship out until he has discovered an explanation for what the hell is going on around him.
The excellently titled The Dead Don't Die belongs to the last interesting phase of director Curtis Harrington's career, before he became just another guy churning out episodes for any old TV show people paid him for, and that (very funny) film about the possessed dog.
The Dead is a TV production too, it can, however, count itself among the small yet potent group of US TV horror movies from the 70s that are just as individual and peculiar as anything made for the big screen. Unexpectedly for a TV movie in general, yet not all that surprising if you've seen some of the other TV movies directed by Harrington, the film has the feel of something more personal and individual than what you'll usually see produced for the small screen, and fits nicely into the cinematic body of work of its director.
As is typical of his films, Harrington fuses diametrically opposite elements into a whole that's dream-like and artificial. On one hand, the The Dead Don't Die is pervaded by a sense for and an interest in period detail that just screams - at least as much as the film's budget and short production time allow - "realism". Its visual style, on the other hand, is clearly influenced by the conscious artificiality of the film noir (and what, after all, is more noir than a story about a guy looking for the man who framed his brother for murder, a mysterious woman with a heavy accent, and a series of strange encounters?), the lush melodrama of Douglas Sirk (though with other social interests than Sirk had), and the hidden complexity of Val Lewton's RKO productions. In a sense, Harrington is about as retro a director as I could imagine (see also the near obsessive casting of old guard Hollywood actors in minor roles here and everywhere else in his career), but he's not interested in merely reproducing the past. Rather, Harrington is taking (his favourite) elements of the past to shape something new and very much his own. Which, again, isn't something you'd expect to find in a TV movie, where routine usually comes – has to come - before individual artistic expression.
As a whole, The Dead feels like a film noir's themes had stumbled into an RKO horror movie that for its part has found itself inexplicably entwined with the visual and emotional world of the melodrama.
Robert Bloch's (who you might know as the author of the novel Hitchcock's Psycho is based on, but who began his career as a pulp writer in the Lovecraft circle, wrote large amounts of SF, horror and mystery, and also worked quite a bit for TV too) script is an appropriately strange one, too, full of small but interesting diversions and peculiar little flourishes that just might let the members of The Dead Don't Die's audience put on the same utterly confused facial expression George Hamilton wears for much of the film's running time.
I'm not a great admirer of Hamilton, but his sleepwalker-ish body language here and his eternal wide-eyed look of surprise are just what the film and his role need of him. His character is, after all, walking through scenes and encounters as unreal and surreal as anything a man might dream up, never sure what's real and what's not, finding himself completely out of his depth.
Which all adds up to one of the best voodoo zombie movies of the 70s.
Tuesday, July 11, 2017
In short: Summer Camp (2015)
Three Americans – Will (Diego Boneta), Christy (Jocelin Donahue) and Michelle (Maiara Walsh) – have signed up as counsellors for a Spanish summer camp for kids in the beginning stages of learning English. Right now, there aren’t any children in the camp – a place that actually is an old mansion in the woods – to leave time for the three Americans and Spanish lead counsellor Antonio (Andrés Velencoso) to get acquainted before the actual work starts.
Alas, there’s something very bad in the water or the air or the saliva of a rather angry dog. Whoever gets infected by it turns pretty much into your classic rage zombie, black eyes, angry screeching, black fluids and all. In a twist on the usual state of affairs, the characters will eventually figure out that the infected don’t actually stay that way and turn back into normal human beings after twenty minutes of carnage during which they may very well have killed or been killed.
Summer Camp – a US/Spanish co-production apparently shot in Spain and directed by Italian Alberto Marini - is a sometimes clever, sometimes effective little neo-zombie movie that uses its central difference from the usual zombie biology to keep things on a smaller scale than I’ve become used to from today’s generally very apocalyptically minded zombie movies, with only a handful of characters and locations. It’s really a clever twist on the standards to enable this, though I would have wished the film had spent more time on the psychological impact probably having done horrible things while being a zombie might have on the characters. But then, Summer Camp really isn’t much for psychological depth.
The characters, despite as decent a cast as a low budget movie made in the 2010s could ask for, are not very distinctively drawn, the few bits of characterisation feeling rather perfunctory and not really important for what’s going to happen at all. This isn’t strictly a weakness, though. The film clearly just doesn’t want to spend much time without any zombie action, and once the violent part of the movie starts at a quick twenty minutes in, there’s a relentless series of violence, suspense and some set pieces that are just right for the film’s scale. There’s nary a moment where the film tries to bite off something bigger than it can chew, and generally little that doesn’t work to provide an exciting time. The characters get hysterical and make stupid decisions throughout, but they do so on the believable scale of people trapped in a horrifying situation they could never have been prepared for.
On the visual side, there’s little to complain nor to be excited about. Marini gets the job in a straightforward and effective manner that fits the film’s merrily grim tone nicely. For my taste, the director tends to overuse shaky cam during action sequences but your mileage may vary there.
Summer Camp also ends on quite the high, with a climactic little siege sequence that feels claustrophobic and properly panicky, and which is resolved in exactly the right way for the film that came before, followed by a very memorable nasty horror movie ending. It’s all very satisfying, really.
Friday, February 17, 2017
Past Misdeeds: Ogroff (1983)
Please keep in mind these are the old posts without any re-writes or improvements. Furthermore, many of these pieces were written years ago, so if you feel offended or need to violently disagree with me in the comments, you can be pretty sure I won’t know why I wrote what I wrote anymore anyhow.
A leather mask and wool cap wearing killer who might or might not respond to the name of Ogroff (the film's director/writer/nearly-everything-else-er N.G. Mount) haunts a patch of woods in the French countryside, doing what masked killers do, namely killing people with his favourite axe, eating parts of their corpses raw (although he appreciates a good blood soup, too), and having sex with said axe in his bone-adorned shed. From time to time, Ogroff has more interesting things to do, like having a longish duel with a chainsaw-wielding gentleman or demolishing a very French car with his axe in real-time.
While Ogroff goes about his day(s) - time tends to be somewhat malleable in these woods - a female relative of one of his victims - let's call her Girl - arrives to find out what happened to her sister/brother/little nephew. While she's at it, she also decapitates a zombie with the help of her trusty car and a rope. When Girl and Ogroff meet, our hero (yep, that's what he is, sorry) hauls her over his shoulder and drags her to his shed where the two soon proceed to have consensual sex. Afterwards, Girl starts with improving Ogroff's home by burying various body parts and tidying up the shed.
It looks like the start of a perfect relationship, if not for the sad fact that Girl doesn't want Ogroff to continue killing. Of course, Ogroff sneaks off to follow his calling anyway. While he's out, Girl finds a trapdoor in the shed, and unwittingly frees the zombies living under Ogroff's and her home. Soon, Girl has quite enough of her new boyfriend's very alternative lifestyle, but will that help her against the zombies? And will Ogroff be able to axe all the flesheaters before he himself is all gnawed up?
During the course of its unlife, Ogroff has developed quite a reputation with friends of the seediest and most obscure regions of horror film culture for being astonishingly bizarre even compared to other weekend movie projects by amateur enthusiasts. And a very deserving reputation that is.
At first, Mount's film lives from creating the feeling that the life of a backwoods slasher is much more quotidian than one would expect. The killing, the gore, the head-adorned cross in Ogroff's yard are all filmed with a sense of shrugging matter-of-factness, as if there were nothing strange or disturbing about these things, as if running around killing people were really nothing more than another day at the office, not just for Ogroff, but also for Mount's camera and the audience sharing its gaze. Creating this mood of the boringly normal out of the outrageous is already an achievement, but Mount seems to realize that more than thirty minutes of it would get a bit boring for a viewer, and so begins to spice things up by adding increasing amounts of weird shit to the proceedings - possibly just to keep the viewer on his feet.
Things like the axe masturbation sequence in which Ogroff seems to touch his axe instead of his penis, and not so much his penis with his axe handle are still handled with the same laconic (possibly apathetic) flair as the rest, they do however feel even weirder by being given this treatment. Even at the very end, coming with the surprise appearance of Howard Vernon as [spoiler redacted], when the film turns completely into a comic book as written and drawn by a French gore loving Fletcher Hanks, Mount keeps the friction between the utter normalcy with which he treats his subject and the batshit insane nature of it up. I mean, everyone sleeps with the killer of one's beloved sister/brother/whatever, right? And it's not at all unusual to have zombies in one's cellar?
On a more technical level, Ogroff is not always as bad as you'd expect from its nature as an amateur film. Sure, light changes happen rapidly and randomly, and sometimes it's too dark to see much even in scenes that are probably supposed to take place in daylight (although the latter problem, as some random blurriness, might be the fault of the print I saw and not of the film itself). The film features nearly no dialogue, and the minute or two of it which are there are as asynchronously dubbed and boredly spoken as anything I've ever heard. Naturally, the film's acting is done in the pantomime style of really bad silent movie acting (personal favourite: when female victim number one finds her dead husband/boyfriend/whatever and holds her bloody hand into the camera while mugging). Obviously, the gore is at times embarrassingly fake, with a special love for what looks like unpainted styrofoam heads.
However, while all these flaws (and more) are present and accounted for, Ogroff also features more than a few well composed - even moody - shots, an awesome minimalistic non-score of synthesizer warbling and overloud sound effects, and acting which is perfectly adorable if one pretends that this is in fact a silent movie gone insane.
There's also the disturbing fact that Ogroff, the big cannibalistic oaf, is quite endearing. If one takes on the minor effort to shut off one's moralizing inner Roger Ebert, one can begin to adore the little gestures of Mount's performance, the slight sagging of the auteur's shoulders when he realizes that Girl has left him, the enthusiastic post-axe-pleasuring drooling. Plus, how many movie axers apart from Ogroff do you know who are frequently seen pushing a bike through the woods, and who wear a helmet over their mask and wool cap while riding their motorcycle, axe in hand?
And, you know, even if all of that doesn't float your boat, Ogroff still has so much more to offer for someone who likes her movies as batshit insane as possible.
Saturday, August 20, 2016
Past Misdeeds: The Dead Outside (2009)
Please keep in mind these are the old posts without any re-writes or improvements. Furthermore, many of these pieces were written years ago, so if you feel offended or need to violently disagree with me in the comments, you can be pretty sure I won’t know why I wrote what I wrote anymore anyhow.
It's six months after the outbreak of the viral apocalypse (again). This time, a neurological virus in combination with a badly working vaccine (although I'm not sure the film really means "vaccine" and not just "specialized medication") has caused large parts of humanity to become dangerously deranged. Virus victims develop symptoms of schizophrenia which get worse until the only thing they seem to feel is anger. Still, these virus victims stay very much human, most of them are even still able to ramble angrily, so calling them zombies wouldn't feel proper.
Daniel (Alton Milne), who has lost (how and why will be sort of explained in flashbacks and visions) his family, drives through the Scottish countryside looking for a safe place to stay. His car runs out of gas, but fortunately there's a farmhouse close by for him to seek shelter in. At first, the place seems to be deserted, but the next day Daniel meets April (Sandra Louise Douglas), an armed, emotionally devastated teenager, whose grandparents were the owners of the farm. Initially, April doesn't want Daniel staying there, is even close to shooting him, but something changes her mind.
In the following weeks, the girl and the man grow closer, although both need some time to get over the distrust one develops when everyone else is mad and one can't even be all that sure about one's own state of mind. Daniel and April aren't really willing or able to disclose much about their pasts or their feelings to each other. He thinks she might be immune against the virus, while she panics at the mere thought of getting close to any of the remaining medical facilities. Still, there is trust growing between them.
Things get difficult again when another sane survivor, Kate (Sharon Osdin) arrives one day. Her presence disturbs the brittle, unspoken pact between April and Daniel, and catastrophe already waits around the corner.
It seems as if the British isles are the place to look when it comes to ultra-low budget outbreak films. Although this Scottish production isn't as excellent as Colin, my favourite example of the type, it is still a much better film than a lot of its peers are.
It is also a film many viewers won't like for its very slow pace, the conscious lack of clarity in its storytelling and its rather wonderful disinterest in gore. These things aren't caused by any lack of care in The Dead Outside's director Kerry Anne Mullaney, though, they are very much part of the film's design. The film's slowness fits a film about an end of the world that isn't flashy or explosive, but that instead has come slowly and creeping (the same way as the virus works).
The lack of clarity is a necessary part of a film which lets us see through the eyes of characters who aren't at all sure about their own sanity, and who can't and don't want to remember everything they have done too clearly. Mullaney bases some effective moments of dread on the lack of certainty about what's real and what's not her characters live in. I found the way Daniel's dead family and very real danger mingle much more effective than the typical goresplosion.
This is not to say that the film doesn't contain any action at all. There are two (probably budget-stretching) action set-pieces - of course without explosions - that impress through clever editing and the ability to build up a feel of claustrophobia in open, but dark, spaces.
Mullaney is obviously more interested in her characters than in the action or plot. This is not the sort of film that believes in expository dialogue (although there is one large expository monologue late in the film); much is insinuated and hinted at, probably in the hope for an audience willing and able to put a little work into understanding what is going on with the characters. One of the points the film is trying to make seems to be that there really is no clear difference between the state we call "sanity" and "madness". I don't think that's a point it could make by being clear and obvious about everything.
I thought that the actors were really selling their roles quite well. Sure, the acting is a bit strained in a "look! I'm acting!" way from time to time, but more often than not Douglas and Milne project a mix of normalcy and brittleness that is absolutely right for the direction the film is going in. Sometimes, acting that doesn't read as ultra-professional is of help to let the characters on screen seem like everyday people.
I had some problems with the film's visual side. While there are some impressive shots of the farmhouse and the creepy landscape around it (you know I'm a sucker for nature in its less sweet and mellow variations), the film suffers a little from desaturation syndrome. Of course, muted grey and brown colours help emphasize the desolation of the situation, but there's a lot to be said for using other parts of the colour spectrum too, if only to contrast them with all that grey.
Probably even more problematic is Mullaney's decision to shoot about eighty percent of the film with the camera tilted at an angle, as if everything took place on a ship close to sinking. Creepy angles might be a well established way to build mood, but there is such a thing as too much of a good thing. The last point is certainly reached when I find myself tilting my head to the side while watching a movie.
Still, I found these to be minor problems that The Dead Outside more than made up for. I am an easy mark for the film's charms, seeing who much I despise exposition and clarity in movies, and how much I like the ambiguous and the slow, but even people who aren't me could be able to find something quite irresistible in the film's rhythm, in the way it feels like it was made by someone with very personal ideas of what could be interesting about a viral apocalypse.
Friday, April 8, 2016
Past Misdeeds: Colin (2008)
Please keep in mind these are the old posts without any re-writes or improvements. Furthermore, many of these pieces were written years ago, so if you feel offended or need to violently disagree with me in the comments, you can be pretty sure I won’t know why I wrote what I wrote anymore anyhow.
It is the zombie apocalypse again (and again). Clutching a bloody hammer in one hand, a young Briton named Colin (Alastair Kirton) stumbles into a house in the suburbs. We never quite learn if it is his home or the home of a friend, but this is not going to matter in the long run.
Colin is hurt and seems to be at the end of his strength, therefore letting his guard down enough to get ambushed and bitten by the building's sole, undead inhabitant. He manages to kill the zombie, but soon succumbs to his wounds.
Hours or days later, Colin wakes up as one of the shambling masses himself. From here on out, we follow him closely for a dead man's perspective of the end of the world. We watch as he eats his first victim, as he looks at a traffic sign and reacts to music like he is trying to remember something, but doesn't even understand the concept of memory anymore.
He meets and bites his sister Linda (Daisy Aitkens), takes part in a bloody mass attack on a student dorm and falls directly into the cellar of someone whose dreams of dead and blind women seem to have come true via the apocalypse.
Later, Linda and her boyfriend (Tat Whalley) catch Colin in the desperate hope to reawaken his personality. Perhaps showing him his mother (Kerry Owen) will work?
After this hasn't worked out quite as catastrophically as one could suspect, Colin shambles into the crosshair of more organized survivors in form of a killing squad.
Just when I had given up hope for anything not absolutely dreadful coming out of the backyard zombie film sub-genre, this British production shambles around the corner with a certain amount of hype and nearly floors me.
Colin was supposedly shot on a budget of £45, but with a consumer-grade (yet probably not too cheap) digital camera available and a bunch of surprisingly talented actors working for free, I'm not sure I'd see the film's budget as quite this low. Be that as it may, what makes the film as interesting as it is isn't that it was shot for very little money, but that it was shot very little money and turned out to be an excellent film.
For once, I don't need to hesitate to give most of the props a movie deserves to its director, seeing that Mark Price not only directed, but also edited, scripted, and shot the film. I wouldn't be surprised if he also helped cook the coffee. This is of course not uncommon in backyard productions, but where most films of this price-class could use a few more hands doing the work, Price has talent enough to make shooting a film with the smallest of crews look simple.
However, what makes Colin worthwhile is not that it was made on the cheap, but that it is so well done that, while watching, I very soon found myself not being impressed by how good it was despite its budget, but how good it was, period. There is really no connection between this film and the hateful lack of ambition that makes too much backyard horror filmmaking so hard to stand. I usually avoid calling these films "indie" horror, out of respect for the quality "indie" suggest in other media like games and music. Colin, I have no problem calling indie horror.
By now you, dear reader, might ask yourself what exactly makes Colin so special to this long-winded guy who is rambling at you like a mad street person (that would be me).
First and foremost, it is the film's mood. It is shot in a grainy style that has much more in common with the texture and colour of 70s horror cinema, giving everything that happens an immediacy I still like to call documentary, however misused this word has become by now. Price seems to have had a very exact picture of when and where to shoot hand-held and when to use a tri-pod in his mind, giving the film a rhythm permanently changing between nervous action and deliberate shambling, a rhythm very much its own.
There is a real sense of weight to the proceedings. We basically have a nobody's view of the apocalypse by always staying close to Colin himself. At times, we even share his inability to fully comprehend what is happening around him, the everyday surroundings the action takes place in becoming strange and frightening through their desolation.
This is part of where the sadness of the film lies - it were not so much the (nicely done) gore set pieces which got to me while watching the film, but the loss of humanity the zombies and the survivors share and real feeling of hopelessness. This is of course nothing new in the annals of zombie cinema, yet as long as it is done as poignant as here, originality isn't really of much import.
Between the carnage and the sadness, the film also has room for some fine pieces of dry black humour, not enough of it to derail the film, yet enough to add to its grounding in reality.
I was also struck by how different this British zombie apocalypse is from the usual American one - cars and guns are nearly completely absent, making the efforts of the survivors more desperate, and through that desperation, more terrifying.
And the film really is terrifying at times, grasping the horror of zombies as a shambling mass of hunger made flesh with a mind only set on consuming, unconscious of the way it makes its victims part of its own, even unconscious of the reality of its victims as anything beside food. There is something claustrophobic and unconsciously cruel about the big zombie attacks in Colin I found very disturbing.
All of these qualities could still have gone to waste without the right lead actor, because Colin is the person/thing who keeps the fragmented narrative together. A bad performance here would have sunk the film completely. Fortunately, Kirton is quite brilliant in his role. He effortlessly suggests faint traces of humanity without ever falling into the trap of playing his zombie as something so normal as a stupid, flesh-eating man. The rest of the actors doesn't do much worse; the fact that we only witness fragments of their characters' stories makes it easier to relate to them than if we had to watch them emote in long and nuanced dialogue scenes actors working for free probably wouldn't be able to deliver as believable as needed. As the film is constructed, everyone is only glimpsed in moments of utter desperation or sadness, dying or damned.
Call me a loon, but I think there's a real sense of poetry in Colin, an emotional weight found only in the best zombie films. And you know what, I think Colin is one of the best zombie films I know.
Sunday, June 21, 2015
Road Wars (2015)
Welcome to post-apocalyptica, where Mad Max rejects roam the deserted wastelands fighting night-active rabies zombies who might be vampires or something. We concern ourselves with a small group of improbable – they’re just that bad – survivors lead by one Dallas (John Freeman) who are sitting on some sort of source of refined water (the film’s keeping vague about this, as it does about most anything) but have great trouble protecting themselves from the nightly attacks of the zombies. Which might have to do with the fact that they eschew using kiddie stuff like fortifications or even the tiniest of fences and just stand on the roof of a SUV shooting at the not exactly endless number of zombies attacking nightly.
On a boredom expedition looking for the legendary day-walking zombie species, two of our heroes (cough) pick up – well, accidentally shoot - a guy we will later learn is called Thorne (Cole Parker). Thorne has amnesia, does not get metaphors, is not Drax the Destroyer, and is possibly immune against the zombie virus. So, apart from an ammunition run and various other plans that make little sense, the group now plans to fetch that scientific marvel we know as a centrifuge, which is the only device needed for the SCIENCE(!) way to make an antidote. Wait, there are antidotes against viruses? Anyway, things become more complicated thanks to survivor Nakada (Chloe Farnworth) keeping her infected boyfriend alive and hidden, the all-around stupidity of everyone, and the obligatory band of wasteland toughs of the particularly originally named Reaver (Micah Fitzgerald) who have some sort of evil plan, I’m sure.
The Asylum and director Mark Atkins strike again, this time doing Mad Max: Fury Road, just for five dollars and with zombies. That’s, as you can imagine, not exactly a promising set-up, but for the film’s first fifty minutes or so I found myself decently amused by it, even getting small flashbacks towards the golden age of Italian genre cinema when this sort of deeply stupid mix of two of the fad genres of the day happened by the dozens.
Road Wars isn’t quite on the level of the more glorious films of this approach to getting our money, unfortunately. I’m not really complaining about the film making little sense – though I’d sure like to know how the world became a wasteland right in time for the vampire/zombie/whatever virus – because that’s truly par for the course in this sort of thing. I am complaining about the fact that the way it doesn’t make sense becomes increasingly less interesting the longer the film goes on. The bunch of crazy stupid shit it throws at us early on slowly turns into boring stupid shit, with added attempts at creating a dramatic plot that probably would have worked out mildly better if the way the characters behave made even a little bit of sense. Honestly, I have no idea what the final acts of violence here are even supposed to be about. Plus, Road Wars little action set pieces may not be terrible, but they really don’t reach the level of George Miller, Enzo G. Castellari or, frankly, a third-rate Corman director from the 80s; they’re okay, I guess, but this is the sort of film that could really use either the riveting or the plain crazy.
On the other hand, Road Wars does some things right too: it at least attempts very honestly not to be boring, where the success of that attempt depends on your resistance to rampant stupidity and your liking for basic post-apocalyptic bullshit. It suggests that one thing most zombie apocalypse movies do wrong is putting people in sensible clothes, instead of the random and cheap looking assortment of leathers, goggles, face paint, dubious hair (products), antler helmets, fur coats and random dude eyeliner tradition suggests. It very clearly states that the best post-apocalyptic acting is either the dumb staring of Cole Parker and John Freeman, the mild overacting of Chloe Farnworth or Micah Fitzgerald, or the mild, leisurely approach of everyone else, suggesting the apocalypse really is a picnic.
Wednesday, August 6, 2014
Ninja Apocalypse (2014)
It’s years after another end of the world. The part of post-apocalyptica we are concerned with is populated by various multi-racial clans of magical ninjas. Grandmaster Fumitaka (the inevitable – not that I’m complaining, mind you - Cary-Hiroyuki Tagawa) calls the leaders of all clans to his underground bunker to unite them as one against a threat we will never hear from again.
Alas, Fumitaka is shurikened to death right during the public cheer for his big reunification speech. Various freakish witnesses quickly pin the blame on Cage (Christian Oliver), the leader of the Lost Clan, who, as our designated hero, is of course totally innocent. He, his brother Surge (Les Brandt), and clan members Sky (Isaac C. Singleton Jr.), Mar (Tara Macken) and Trillion (Kaiwi Lyman), will have to fight their way back to the surface, conquering regular ninjas, animalistic dragon admiring ninjas, fire-throwing ninjas, sex ninjas, and some rather unexpected zombies in the process. Perhaps they’ll even find out who really killed Fumitaka (apart from the budget’s inability to hire Tagawa for very long).
Oh, come on, internets, of course post-apocalyptic super-powered ninjas are a silly idea, but you of all people should be able to appreciate the fact they are also an awesome idea, even before they meet the zombies. Director Lloyd Lee Barnett clearly doesn’t care if his film’s set-up makes sense but he does just as clearly care about making the resulting film as fun as possible, leading his cast of unknowns and stunt workers through fights enhanced by some very neat effects. Barnett’s copious experience on the visual effects field is a clear plus for these effects, resulting in a lot of convincing looking and simply yet cool designed energy explosions and many a blue glowing sword.
The whole ninja magic part of the film is highly video game influenced, with people talking about how much energy they still have left for the day, though the Barnett fortunately eschews trying to imitate game-y camera styles. For my tastes, the camera often frames the action slightly too close, but Barnett still seems more interested in letting his audience see the neat stunt work his actors do than obfuscating any failings. These failings are more in the non-physical parts of the acting anyway, though there’s really little that’s horrible or too annoying – everyone still does a decent job, and I at least don’t go into this kind of martial arts bonanza expecting The Method.
What Ninja Apocalypse is first and foremost is a very fun series of fight scenes that for once uses contemporary low budget cinema’s beloved grey, cramped corridors with a degree of creativity, squeezing a surprising amount of diverse action scenes out of the surroundings, which is all I ask of a film of its type, really. That the film also has a few scenes in rather breathtaking looking natural locations is an added bonus, leaving little to be desired in this regard.
Adding to the fun is the film’s continuous flow of mildly idiotic yet excellent ideas, from the playmate style poison sex ninjas (it’s tradition in Japan too, without the playmate part) to the unexplained zombies, or the just as unexplained fact that the moon in the film’s post-apocalyptica is quite a bit closer to Earth, looks rather ragged, and has lost parts that now seem to be hanging in their own close orbit (which also happens to be a rather impressive looking effect). It’s quite impossible for me to argue with a film that puts these things on screen with this much enthusiasm and competence, and it’s just as impossible for me not to recommend it highly to everyone with a taste for the kind of low budget action/martial arts cinema that isn’t afraid to be silly without feeling the need to be ironic, and that puts so many fun ideas on screen it’s impossible to not be entertained.
Thursday, May 8, 2014
In short: Rape Zombie: Lust of the Dead (2012)
When they work, Naoyuki Tomomatsu’s (of Stacy – Attack of the School Girl Zombies etc fame) films are like a certain kind of punk rock – cheap, a bit nasty, definitely tasteless but also imaginative and bizarre in a way only something can be that doesn’t have to give a shit about what people think of it. Rape Zombie (only authentic with a horribly catchy bad extreme metal title track I’m pretty sure is called “Rape Zombie Rape”) certainly is one of these, with hardly a minute going by that doesn’t make you cringe (sometimes in embarrassment), giggle madly, or mumble to yourself “what the hell am I watching here, exactly?”.
Where a few too many contemporary Japanese low to no budget splatter epics tend to be slow, ponderous affairs that can’t hide that there’s only money for about fifteen minutes of actual film available to the production, Tomomatsu gets around the problem by acts of sheer imagination and chutzpa. So what if he can only afford three action set pieces? He can sure as heck fill the space in between with stuff like a bizarre TV discussion between a crazy evolutionary biologist (as is tradition making pretty obvious why nobody takes scientists putting “evolutionary” before their actual discipline all that seriously), a radical feminist, a radical ecological protector (in a suit), and a doctor of medicine that becomes more absurd the longer it all goes on, which, now that I think about it, must actually be for more than a day for the characters involved.
Among the film’s other highlights are a North Korean nuclear attack (we all knew Japanese pop culture filth must be responsible for the rape-zombie-pocalypse, North Korea says), the glowing rape zombie messiah, cosplay that’s kinda-sorta plot point, random digressions into mythology and cultural philosophy which to a degree might actually be meant seriously (as is Tomomatsu’s wont), and everyone’s favourite Japanese contemporary low budget/pinku/v-cinema actress Asami demonstrating that she’s gotten rather good at the whole on-screen fighting thing (she’s even credited as involved in the action choreography).
Saying it all comes together to something that’s often quite more charming, less unpleasant, much funnier, and decidedly more entertaining than the film’s title promises does rather sound like damning it with faint praise; so let’s just say that Rape Zombie is actually pretty fantastic for a film only held together by spit, the cheapest digital effects, cardboard and sheer wilful imagination, and leave it at that.
Wednesday, November 13, 2013
Some Thoughts About World War Z (2013)
Not surprisingly, the attempt to adapt Max Brooks's novel "World War Z" to the script structure all contemporary Hollywood movies have to follow, lest their audience would have to think a second or two a day, is pretty much a failure. In fact, the novel is a book that fits the "one pretty white guy with a father complex saves the world with the same dramatic beats all other mainstream films that came out this year had" particularly badly, seeing as its great strength is its width of different perspectives.
That point is also the big difference between the novel and pretty much all other approaches to the zombie apocalypse, which usually concentrate on a few people huddling up in very limited locations. Turns out that Brad Pitt jetting around the world being rather heroic (though at least lacking the father complex) is no good replacement for that approach, nor is the film's reliance on the same tired old set pieces zombie media of all type have delivered since Saint Romero delivered the gospel, realized by director Marc Forster with competence and in that semi-realist style that never quite gets gritty or real enough to deliver any actual emotional punches. Pitt is after all not actually acting but starring, and every other character (including his family) is only ever there to be visited for a bit or to motivate our protagonist to continue being heroic. Frankly, it's just a painfully boring approach, and a perfect example of what's wrong with scriptwriting in Hollywood right now - and I say that as a guy who does like blockbuster cinema well enough to call Pacific Rim his film of the year.
However, even if I choose to ignore the film being just another zombie movie but with a higher budget and less guts (in every sense of the word), it's just not a very good one. It's not only that the zombies are as lame and generic as the script (by J. Michael Straczynski whose writing career is a series of wasted chances, and Drew Goddard and Damon Lindelof who both really can do much, much better yet only do better about half of the time): what World War Z is lacking seems to be conviction, a willingness not to just go to unpleasant places but to stay there, to present the end of the world with actual gravity, or to at least provoke emotions that go beyond lazy shorthand that assumes an audience so programmed to react to certain types of scenes in a certain way and therefore never seems to get around to thinking form and function of its elements through.
Saturday, March 2, 2013
Three Films Make A Post: The only thing they don't use...is the scream
Dr. Black, Mr. Hyde (1976): Sure, they can't all be as good as Blacula but when they're directed by the same William Crain who did Blacula, one would hope so. Alas, Crain's blaxploitation version of Stevenson's short novel is just a bit crap, with many a wasted opportunity in a script that sure would like to go interesting places but doesn't seem to know how to get there, actors that really could do better than be bland and uninvolving, and direction that seems disinterested in most of what's going on here. The effect is a kind of mild boredom - the worst thing that can happen with a film with a perfectly fine exploitation idea and people of actual talent involved.
Dead Rising (2010): I honestly don't understand some companies' multi-media strategies. Why bother to make a movie companion to your videogame at all when all you're willing to pay for are boring actors waddling or wheelchairing through warehouse sets to the tune of an indifferent script whose main claim to creativity is a flashback-heavy structure that does not fit the primitive plot at all? Capcom won't to tell, so all I got were 80 minutes of my time wasted on a zombie film so aggressively mediocre it won't take more than a day for me to completely forget I even watched it at all.
Firepower (1979): Oh hi, The 70s! What did you bring me today? James Coburn baring his (frightening) teeth, Sophia Loren's hot middle-aged woman act, O.J. Simpson and Jake LaMotta, Gato Barbieri working oh so hard on the soundtrack, and a convoluted plot full of sometimes gritty, sometimes just dumb action scenes? Directed by Michael Winner in his most hyperactive white light/white heat manner? I'll take it, though I certainly would enjoy the whole concoction more if it were less satisfied with racing through its plot and actually attempted to involve the viewer on any level at all.
Saturday, September 22, 2012
In short: War of the Dead (2011)
aka Stone's War
This Finnish/Lithuanian/American/Italian co-production about a Finnish/US commando troop in Finland after the Winter War trying to blow up a bunker but encountering zombie-like undead instead at least has a strained production history to excuse some of its numerous flaws, but understanding why director Marko Mäkilaakso's film is a rather drab affair does not make it any better, and the time spent with it any less boring.
It's a bit of a shame, too, for there are a few elements buried under a cornucopia of rote war movie clichés and some not exactly exciting zombie action that could have been exploited to produce a much more interesting tale. Especially the political situation the film is taking place in could have made for emotionally complex, probably even educational zombie cinema, but the exploration of Russian/Finnish relations is as drab and tepid as everything else on screen. That part of the movie is also probably not exactly easy to understand for the audience a film shot completely in English is going for; products of the US education system, at least, generally seem to have problems enough to accept that there were other nations taking part in World War II than the Germans, themselves, and the Japanese, so it might have been useful to ease them into the historical situation a little. But since the film also never attempts to give the part of its story where the last survivors of different nationalities have to work together against the zombies either any sort of twist or enough depth to make it actually worthwhile, making at least its historical dimension clear would have been too much to ask for.
War of the Dead is not made more exciting by characters that are written so emotionally distant it would be hard to even keep them apart if not for their faces. Not that they do much with those faces, mind you, for the acting is as lethargic as the characterization. I wouldn't speak of bad performances, but rather of non-performances.
And then there's the part that usually saves me from being bored by any given World War II zombie movie, the action: expect lots and lots of slow motion, some decent choreography, and a desperate feeling you have seen all this before in movies that either had some emotional depth (that is to say, any emotional depth at all) or were funny, or just knew how to be exciting instead of vaguely, dispiritingly competent. That, alas, is War of the Dead in a nutshell.
Sunday, August 5, 2012
Exit Humanity (2011)
The end of the US Civil War marks the beginning of the zombie apocalypse, at least in Tennessee, where Exit Humanity takes place. Six years after the beginning of that particular end, veteran Edward Young (Mark Gibson) returns from a hunting excursion to his cabin in the woods to find his wife a zombie and his little son gone.
Edward begins to roam the area around his home until he finds the kid, also as one of the walking dead. After Edward kills has killed him, he at first tries to kill himself too, now that everyone he loved and everything he believed in is gone. But a not quite successful attempt at that, and the look at a picture of a waterfall many days of travel away that gave Edward hope all through the war changes his mind. Before he'll die, he wants to throw his son's ashes into the waters to give him at least some semblance of peace.
On his travel there, Edward meets a man named Isaac (Adam Seybold), whose sister Emma (Jordan Hayes) has been abducted by former General Williams (Bill Moseley) for his pet "doctor" Johnson (Stephen McHattie) to experiment on, the witch Eve (Dee Wallace), and just possibly reasons to regain his own humanity.
Whenever I think a certain sub-genre of horror movies has finally reached the point of oversaturation, that nothing of further interest can be done in it anymore, a movie like John Geddes's Exit Humanity appears and actually manages to be a fantastic zombie movie at a point when such a thing seemed increasingly improbable to me. Exit Humanity also manages to be yet another excellent entry among the growing number of horror westerns.
What makes this particular film so special are a handful of things. Most obviously, there's the film's unhurried pacing that isn't caused by the typical indie horror problem of a script that's burying its core themes and plot in boring minutiae, but really is what the film's mood and its characters call for. There are long and important scenes of Mark Gibson alone with nature that are quite a bit more exciting than anyone could have expected. Geddes knows when and how to end scenes (another of my indie horror pet peeves is that too many directors don't seem to know how to do that at all), which slow moments to show because they are important for an audience to understand the characters, and which dramatic moments not to show.
Exit Humanity is a handy reminder that the quality and rhythm of a movie are determined as much by the things one leaves out (we never get to see Edward killing his undead wife, for example, but only witness the aftermath) as by those one includes. I was also very impressed by Geddes's ability to provide the film with a sense of place and time, making impressive use of the landscape of Ontario that may not be strictly authentic as a portrayal of woods in Tennessee but feel real and alive to me; the rather lavish (and free as in beer) nature of the landscape also provides Exit Humanity with the best enhancement of its bleak yet hopeful mood a film could hope for.
Additionally, the director makes two decisions that sound horrible on paper, yet in practice work out very well. Showing some of the film's more dramatic sequences in pretty rough animation may be a budgetary decision (or it may not be), but it's a decision that just works, giving these moments a quality of the mythical or the nightmarish that is perhaps more effective than just another action scene would have been. Strangely effective directorial decision number two is to have large parts of the plot and philosophical musings of Edward being narrated by the off-screen voice of Brian Cox. I generally hate off-screen monologues, but - again - Exit Humanity's mostly just works. Cox has just the right voice for the monologues he's given, and the film seldom falls into the trap of only telling its audience the things it is already seeing. The primary reason for the voiceovers may be to fill in some gaps in the plot, yet his voiceovers don't feel like an inorganic stop-gap; in fact, it's hard to imagine the film working as well as it does without them.
The acting is Exit Humanity's final trump card. The well-known actors in smaller roles (a traditional element in independent horror movies) are doing a fine job here, with nobody just slumming for a cheque for a day's work (so no Michael Madsen). The true stars are the lesser known Gibson, Seybold and Hayes though. The trio go through the film's more difficult moments with grace and style, always keeping their characters from becoming the horror movie clichés they could have been in less capable hands.
Thursday, May 10, 2012
In short: Outpost: Black Sun (2012)
Now, having read my less than amused ranting about Nazis at the Center of the Earth you may believe me completely opposed to the use of Nazis as pulp movie bad guy fodder. Nothing could be further from the truth. I just think you should do so without pretending concentration camps are funny (while Hitler, obviously, is a very good object to make fun of).
Steve Barker's sequel to his own pulp-y Nazi zombie movie Outpost (alas lacking Ray Stevenson for obvious reasons) does most everything right when it comes to the treatment of his pulp Nazi zombies. We are in classic B-movie territory here, so expect the Nazi zombies to be just like Nazis zombies always are, doing Nazi zombie things for decrepit old Nazi war criminals, while a couple of civilians - one the mandatory plucky young woman (Catherine Steadman) who proves her pluckiness by being responsible for the death of an octogenarian war criminal in his rest home, the other the just as mandatory guy of dubious moral standing (Richard Coyle) and an incompetent (they never met a perimeter they wanted to secure) British special forces unit try to destroy the mysterious Nazi zombie making machine before the military nukes the place from orbit (it's the only way to be sure, or so I've heard). The whole thing doesn't go too well, of course.
Disappointingly, Outpost BS is filmed in the usual colour-drained way every horror movie in this decade is bound by law to use, so expect your colourful comic book action horror nonsense to happen in sickly green, grey, and brown, and me to be a bit bored by that particular aesthetic dead end.
However, it at least is colourful action horror nonsense, with a plot that begins halfway believable - I'm talking believable for the realm of the Nazi zombie movie here - but gets crazier and ever more pulpy fast. I wish somebody would give Barker a bit more money for one of his next projects, so that he could really let his highly entertaining imagination loose. As it stands, Outpost BS is still a film full of Nazi zombies, an evil Nazi plan that seems to consist of "make Nazi zombies, hope they'll take over the world before elderly Nazi boss dies of old age", a tortured scientist who talks like Gollum and shoots electricity while hanging over the Nazi zombie making machine (which really could use a snazzy name like "The Nazi-Zombificator™), a Nazi zombie knife fight, and the Nazi zombie sister of Left For Dead's witch. Even with all the green and grey, that's more than enough to keep any sane viewer entertained.
Thursday, January 26, 2012
In short: Zombie Apocalypse (2011)
Not to be confused with other Zombie Apocalypses. This is the Syfy/The Asylum one.
As its title oh so subtly suggests, the film takes place in the late stages of JAZA (Just Another Zombie Apocalypse, featuring all four types of zombies: fast, slow, mid-tempo and CGI tiger). After having hidden away in a hut in the woods for most of the end of the world - which makes them zombie apocalypse virgins who can be exposited to whenever necessary - Ramona (Taryn Manning), Billy (Eddie Steeples), and some zombie-chew friend of theirs emerge to wander around randomly and provoke zombies by being obnoxious and loud.
Ramona and Billy are saved from a zombie attack that kills Zombie-Chew by a merry band of effective survivors (who'll turn ridiculously ineffective whenever the script calls for it) lead by Henry (Ving Rhames) and Cassie (Lesley-Ann Brandt). The survivors adopt the two slackers, and together they go on their way to Catalina where there's supposedly a zombie-free area to be found. On their way, the group goes through all the zombie movie standards, except for the dialogue about how much women suck popularized by The Walking Dead.
Curiously, Zombie Apocalypse is another SyFy-produced movie I don't utterly loathe. Even stranger, it's also a The Asylum production that looks like an actual movie. Sure, the film's script, written by Brooks Peck and Craig Engler who were also responsible for that other SyFy movie that was at least entertaining crap, seems to be out to remove as much subtextual complexity from zombie cinema as possible while going through all the genre's clichés and presenting all its expected set pieces, but at least it's doing that with a degree of competence and love for (alas, CGI-infested) cheap zombie carnage that's actually pretty entertaining to watch. Plus, this is one of the few horror movies I've seen that contains more than one person of colour in a central role without trying to sell itself as some sort of hip hop horror thing; this natural inclusiveness goes a long way to make up for the film's flatness in all other social and political regards.
For once in an Asylum film, the direction's not too horrible either. Director Nick Lyon actually manages to shoot decent action scenes (until the ridiculous CGI zombie tiger in the climax, that is), and is doing a job that is all-around not crap. Probably a first in the world of The Asylum.
Then there's the additional bonus of a very good low budget movie cast, doing very decent low budget movie acting. Okay, Taryn Manning's pretty horrible, but I have witnessed The Asylum's Sherlock Holmes movie and know that "pretty horrible" is still better than what this particular production company is willing to take from a lead actor.
If all this sounds as if Zombie Apocalypse's greatest virtue in my eyes is that it's not atrocious, then, well, you do understand me right. Sometimes, not being horrible is enough.
Tuesday, December 13, 2011
Corpse Eaters (1974)
"How did this nice dead young man supposedly mauled by a bear really die?" asks a cynical mortician.
Well, that nice young man was one member of a quartet of thirty-something teenagers looking for a wild time by breaking into a crypt and playfully invoking Satan. Clearly, that's not the thing to do in a horror movie, and so our heroes are attacked by a bunch of zombies. Three make it out, but the so-called bear victim does not survive his following visit to the hospital.
You think he might become a zombie himself and eat a mortician or two?
Canada in the 70s is not quite as famous for its idiosyncratic independent horror movies produced for a regional market as its southern neighbour, but Corpse Eaters (as well as some other films I've seen) proves that the same spirit of individual (and glorious) weirdness could strike the more polite country too.
If you're familiar with this style of filmmaking, you'll not be surprised to hear that the film at hand is far from anything which could be called a "good" movie; in fact, I wouldn't blame anyone for calling it a horrible one. This is, after all, a film barely an hour long that wastes the first twenty-five minutes of its running time on scenes of a mortician driving and driving through a cemetery while he's holding a cynical and completely irrelevant monologue, our quartet of non-teenagers having painful fun to equally painful rock music, and a sex scene, before anything that could be called a plot begins.
For the initiated, that first half hour is already full of wonders - scenes that are staged in the least effective manner (personal favourite: a short dialogue between the back of someone's head and a face invisible thanks to the shadow thrown by a door - it's like instant and completely unconscious art cinema), intercutting of scenes never ever meant to be intercut until things just dissolve into a mess of unconnected pictures, a plot that neither starts nor moves but just is - or rather isn't. It's all beautiful, and, before and after the acid rock starts, accompanied by pretty insane synth warbling.
And that's before the - surprisingly creepy looking - pale dusty zombies appear and start a disconnected feeling, and oh-so-weirdly edited, slow-motion attack which culminates in what might be the longest gut munching scene I've ever seen in a zombie movie, though its length is made problematic to measure by its being intercut with the survivors' car driving away, and driving away, and driving away.
This phase of the movie seems to be the product of a mind who has seen all of zombie cinema 1974 had to offer, wants badly to imitate its greatest moments (therefore the epic gut-munching), but hasn't the faintest idea how to realize this ambition on a technical level. As is sometimes the case, this total cluelessness in regards to how horror is properly done leads the film on the road to actual effectiveness as a horror movie by the sheer power of weirdness, at least for ten minutes or so. It is as if the execution of the zombie attack scenes (and a dream sequence) were so peculiar and strange that these scenes can't help but become disquieting like the long lingering look of a possibly psychotic stranger. It's truly beautiful stuff, at least if you're willing and able to see beauty in films like Tony Malanowski's Night of Horror, or in Manos - The Hands of Fate.
Corpse Eaters is a bit more professionally made than these anti-classics, but it has the same air of being a window into either somebody else's quietly skewed mind or into a dimension populated by people for whom it makes sense to produce a film that just ignores large parts of the common language of film and puts wobbling cameras and loving close-ups of weird looking people in its place.
For my tastes, finding a film like this (or more precisely learning of its existence by reading an awesome sounding and true write-up on the venerable Bleeding Skull, as was the case here) that turns moments of boredom and incompetence into beauty and awe (I'm not kidding, if you need to ask) beats watching most canonical classics - even those I like - by miles. Not to sound even more pretentious than I usually do when I talk about films like Corpse Eaters (that's a sentence I love to have written), but it, and its brethren in spirit, are expressions of some of the best humanity has to offer. Let's call it "soul" (without "a").
And I didn't even mention Corpse Eater's own version of the good old Horror Horn - it's a buzzing noise accompanied by a shot of a nearly bald guy just about to vomit. The best thing about it? It's clearly not meant as a joke.
Tuesday, November 22, 2011
Zombies: The Beginning (2007)
Who would call the sequel to a movie "The Beginning"? Bruno Mattei is who, demonstrating the crystal clear sense of logic you expect from his body of work.
Now, you may remember that Island of the Living Dead ended with our last survivor Sharon (Yvette Yzon) being declared dead by her rescuers and rising again as a zombie. Curiously enough, this hasn't actually happened, and Sharon (who turns out to be a doctor of biology, by the way) is alive and well and suffering from regular nightmares. If you're a more generous person than I am, you might read the first movie's ending as one of Sharon's nightmares, but dear Bruno doesn't actually bother to sell it that way. Anyhow, it also turns out that the protagonists of the last movie were lying to us when they repeatedly called themselves treasure hunters and acted that way, for they were in fact working salvage operations for an evil corporation, Tyler Inc.
Obviously, Tyler Inc. doesn't believe Ripley'sSharon's story about alienszombies killing her crew mates and fires her for reasons of mental instability and "the inexplicable explosion" (cough, self-destruct button, cough) of her ship, leaving RipSharon with working at the docksbecoming a Buddhist nun as her only career option. If you know Mattei's films, you'll probably now have flashbacks to the other times when he ripped off James Cameron's Aliens, and verily, he does it again. Only this time around, Mattei keeps even closer to Aliens' narrative structure, leaving Zombies with nary a scene that isn't mirroring another one from what we must imagine to be the Italian's favourite film. Good old Bruno (or his script-writers, returning Antonio Tentori and new guy Giovanni Paolucci) manages to borrow even more of the original's dialogue than he and his buddy Claudio Fragasso did in the best movie ever aka Shocking Dark, though I am a little disappointed he didn't find a way to include anything about nuking the place from orbit. I also decry the sad absence of androids.
Given that everybody really should know the plot of Aliens, there's no need for me to do any further plot synopsising for Zombies. Just imagine Aliens without Newt and Bishop (and of course without anything taking the place of Newt in motivating Ripley/Sharon, because we can't have her act in a way that makes sense, right?) and with mutant zombies and later on conehead mutant zombies replacing the aliens, and an inexplicable and unexplained talking - of course with a British accent, for all brains are British - brain in a glass cage standing in for the alien mother. If much of the plot doesn't seem to make much sense to you after these replacements, hey, it's a Mattei movie, and the man aimed to please. I think.
As a matter of fact, I found myself hard pressed to not be pleased by Zombies while watching it. This reaction to what happened on screen is probably on the same level as the delight of a certain kind of anime fan confronted with scenes of female characters whose breasts make "boink! boink!" noises when they move, but what can a guy like me do when confronted with a guy like Bruno Mattei not having learned a bit about filmmaking in all the years he worked as a director.
All the shoddiness the connoisseur expects from a Mattei movie is there and accounted for: acting on school play level with an especially hysterical performance by the guy standing in for Bill Paxton (Yvette Yzon who was one of the least terrible actors in the first movie also manages to top her performance there and sometimes reaches the levels of overenthusiastic horribleness the film surrounding her deserves); action directed without an eye for the position of the characters taking part in it; dialogue that is borrowed from another movie not exactly known for brilliance of dialogue and then dumbed down until it fits the quality of the acting; a sense for weird, stupid and peculiar details that manifests in things like flame throwers that seem to work without fuel (I imagine they use fire elementals), that brain in a glass cage, or a fascination with mutant foetuses that really shows by comparison how tasteful H.R. Giger's shtick is; sets that include empty brown rooms, empty grey rooms and not much else; a complete lack of sanity. In other words, Zombies: The Beginning is an awesome film that never ever wants to waste a single second boring you or talking sense. After all, there's still a scene from Aliens it hasn't transformed through the magic of its $100 budget it needs to rip off.
Some may find it tragic that Mattei's last film is a shot-on-very- visibly-digital rip-off of a James Cameron movie, without a budget and clearly nobody of talent involved, but if I am honest, I think this is the perfect, honest end point for the man's career. Mattei's talent did after all always lie in his ability to make highly entertaining crap, and in this regard, he couldn't have succeeded more than he did with Zombies: The Beginning.
Sunday, November 13, 2011
On WTF: Island of the Living Dead (2006)
I was very sceptical about Bruno Mattei's return to filmmaking via crap looking direct to DVD features, but I did do the great man wrong.
While Island of the Living Dead isn't quite as brain-damaging as Mattei's films made together with Claudio Fragasso, it still does contain more than enough of the good stuff to cause major hallucinations. My column on WTF-Film will explain - as far as Mattei is explicable - more.


