This seems to be the comp of games inspired by my favorite pulp writers. Now playing: Robert E. Howard.
It being inspired by the Bran Mak Morn stories is the best thing I can say about this game, though. The writing is alright, if missing mood, but the design is puzzling, to say the least: There is no direction whatsoever on what I am supposed to achieve and the ways to achieve it (which I learned from the integrated walkthrough) don't make any sense at all. Why exactly am I buying this dog? Oh, of course, so that he can dig a hole in another room to give me a hook I don't know I need. Why am I buying this owl? Oh, of course, so that it can fly away and...Well, as I said, the only way to make sense of this is by reading the author's mind (or his walkthrough).
The rest of my patience got tested by a very spotty implementation: You can't pet your dog, you can't buy something with "buy xxx", but have to give each coin to the seller separately, you get a meaningful description of something by trying to take it, but no by examining it, you have to play the old inventory juggling game between your inventory and a paper bag and so on.
Frustrating.
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