-Don't you a color scheme that hurts my eyes (green on green!?)
-Don't use the most clichéd of cliché plots
-Don't describe a million things no one can interact with
-Don't use a terrible homebrew parser
-Especially don't use error messages containing the words "Huh?" and "What?"
-Don't use senseless restrictions. (I need a glass bottle to drink water from a fountain!?)
-Implement a "talk" verb if there are people in your game
-Don't use the word "stand" for everything. "To the east stands a small shop." sounds silly.
-If you let us enter a church, why don't you let us pray or loot the altar (preferably both)
-Don't torture me with pseudo-RPG auto-fights
If you don't take into account any of the above, don't be surprised if I quit your game very early.
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