Wednesday, April 14, 2021

Death Hunt (1981)

The early 1930s, Canada, the Yukon territory. A trapper named Albert Johnson (Charles Bronson) has just returned to the area to reclaim a way of life he followed before he became a spy in World War I (and did whatever guys like he do after that). When he sees local influential asshole Hazel (Ed Lauter) attempt to kill his own dog because it was losing a dog fight, he intervenes, making Hazel and his gang of violent cronies his bitter enemies. Hazel does his best to escalate things when it turns out that Johnson isn’t one to be easily killed by the likes of him, eventually managing to set the – very unwilling and generally tired – local Mountie Millen (Lee Marvin), his partner Sundog (Carl Weathers) and newly arrived rookie Mountie Alvin (Andrew Stevens, quite some time before he became one of the kings of Skinemax) against the trapper.

Because Johnson is a very dangerous man when riled, and a master at survival in dangerous circumstances, things escalate into a huge manhunt that makes the national news, making any idea of a peaceful solution nearly ridiculous.

Peter R. Hunt’s Northern Death Hunt is a wonderful film, basically doing nothing whatsoever that could destroy its balance, and doing very many things very right indeed.

The character work is strong throughout: Hunt makes excellent use of those elements of Bronson’s external stoicism that can suggest a combination of compassion and stubbornness when used properly (and Bronson clearly liked to do that when a film gave him the chance, and so applied himself fully in these situations instead of going through the motions of being Bronson), showing all the complexities of the character despite him only having a handful of dialogue scenes.

This ability to work via the body language of veteran actors also produces quite a resonant relationship between Marvin and Bronson despite them never meeting between glances through binoculars. Of course, these two are constructed as very parallel characters, decent men of violence who see their ways of life coming to an end, and not liking the replacement at all. It’s not that the film is getting all melancholy about the great times of frontier barbarism, mind you: it’s clear that nearly everyone populating these last spaces ruled by the old ways is a violent thug of some kind, cruel and callous; the film’s just as clear about the fact that the new ways of living coming up North now are not really any less terrible – they just like to pretend they are.

The film works wonderfully as a grim adventure movie with quite a few great set pieces, atmospherically filmed. The environmental dangers of snow and ice are ever-present, and, the film seems to suggest, are outward symbols of everyone’s mental states, which generally aren’t terribly healthy. The film takes some rather clever detours when it puts its mind to it, using tropes of the Western and revisionist Western but giving them interesting little twists to turn characters more human. Somewhat surprisingly, but certainly fitting in this context, for a film whose view on human nature seems to be rather cynical as a whole, Death Hunt shows a decided tendency to give every single side character (all played by wonderful character actors) something to be beyond their premeditated genre role, even fleshing out some of Hazel’s shithead henchmen as if they were proper human beings. The most impressive thing is not just that Hunt had the immense ambition to add all this humanity to his icy chase movie, it’s that he managed to do this while keeping the film ticking away like clockwork, ending up with a film that’s sprawling when thought about, but which feels tight and focussed while you watch it.

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