Warning: there will be spoilerage, or I couldn’t praise a part of the film
that deserves praise
Prospective astronauts for a commercial company with big plans Emily (Caity
Lotz), Theo (Brandon Routh), Bug (Ben Feldman) and Dvorak (Dane Cook) have
agreed to go on a 400 day simulation of deep space flight. They’re going to be
buried in a fake space ship below a field, tested by psychologist Emily and
confronted with various “surprises”, with no contact to the outside world except
for their mission control.
Things don’t go off to a good start, though, for Emily has broken up her
engagement to Theo just a few days before the beginning of the experiment, which
is totally how you do a psychological experiment, obviously. The alternative
wouldn’t have been much better either, with Emily tasked to analyse her own damn
fiancée. But I digress.
After that bad start, things become even worse when our heroes soon lose any
contact to mission control during some very dramatic shaking of their ship.
Nerves become increasingly frayed, Dvorak demonstrates a tendency towards
violence and paranoia, and the rest of the team isn’t much more stable either,
with hallucinations and other fun stuff abounding. One would expect the would-be
astronauts to start killing each other soon, but things take a more peculiar
turn when a stranger (whom the characters and the audience first take for a
hallucination) manages to scratch his way into the ship, looking half dead,
malnourished and ill.
One of the oldest yet still loved (because it actually works pretty well when
you know what you’re doing) tricks in the low budget movie director’s (and
writer’s) book is to take a couple or two characters, put them into an isolated,
cramped environment, and hopefully let the sparks fly. The approach is
cost-conscious, it provides a filmmaker with the opportunity to show his skills
at building suspense with comparatively simple methods, and it keeps a film from
making promises it just can’t deliver on while pushing it to concentrate on only
a handful of actors in an intimate space.
This approach can – and does more often than I care to remember indeed does –
still go wrong, of course: the wrong acting approach can kill this sort of thing
stone dead, the dialogue can be too stilted or too dumb, and the needed
concentration can bring out directorial flaws in a particularly stark
fashion.
Director and writer Matt Osterman’s 400 Days turns out to not have
any of these problems, and is indeed a textbook demonstration of how to do the
whole “isolated people go at each other’s throats” thing economically. Even
better, Osterman changes up the formula about midway through and lets his
characters emerge from their prison into a small piece of a world that has
catastrophically changed while they were away. Unless, of course, their
emergence is still part of the experiment, something that is given further
probability by the plain strangeness of the end of the world they find
themselves surrounded by: eternal darkness, the downright weirdness (and
potential homicidal mania or cannibalism) of the survivors they encounter, and
so on, and so forth. Thanks to its weirdness (and some logistical problems in
the script) it would be rather more difficult to believe in this world outside
without that doubt in the reality of the characters’ surroundings or in their
sanity, but because Osterman plays it as he does, we get the best of both
worlds: a world that is feeling wrong, and a reason why it might feel wrong.
In this regard, I found myself also pretty happy with the half open – there
are enough bits and pieces spattered around to at least provide enough data for
a good guess to what’s actually supposed to be going on – ending. Blankly
stating on of the two possibilities of what has happened would make it sound
utterly preposterous but keeping it elegantly open to a degree of interpretation
will convince a viewer her favoured explanation is actually the right one. And
the right explanation can’t be preposterous, obviously. Plus, this also absolves
the film from having to go through the whole rigmarole of the final five minute
plot twist and info dump while dramatic music plays.
The cast does a decent job, too, without any moments of !ACTING! that can
break the tension in this sort of film all too well (though we later get some
excellent scenery chewing of the right kind by Tom Cavanagh); as always, Lotz
and Routh are much more convincing actors when they are not in
Arrow.
Osterman’s direction for its part doesn’t call attention to itself, avoiding
the temptations to show off without coming across as blunt. Very much how I like
this sort of thing to be directed, unless a film goes for an all out psychedelic
freak-out.
Which, all in all, leaves me with a clever, entertaining little movie that’ll
not rock the world but certainly rocked my evening.
Sunday, February 21, 2016
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