Through the transformation of the glorious WTF-Films into the even more
glorious Exploder
Button and the ensuing server changes, some of my old columns for
the site have gone the way of all things internet. I’m going to repost them here
in irregular intervals in addition to my usual ramblings.
Please keep in mind these are the old posts presented with only
basic re-writes and improvements. Furthermore, many of these pieces were
written years ago, so if you feel offended or need to violently disagree with me
in the comments, you can be pretty sure I won’t know why I wrote what I wrote
anymore anyhow.
(Don't) stop me if you've heard this one before. The footage Grave
Encounters consists of is purportedly edited down from footage shot by the
team of the ghost hunting TV show "Grave Encounters" during the filming of their
rather fatal sixth episode.
An appropriately smug and somewhat cynical team of five (Sean Rogerson,
Ashleigh Gryzko, Merwin Mondesir, Mackenzie Gray and Juan Riedinger) sets out to
spend a night locked in one of those creepy former asylums for the mentally ill
that dot the US landscape (at least if I can believe what the horror movies -
who clearly wouldn't lie to me - tell me). The ghost hunters don't go in
expecting to actually find anything supernatural, obviously, but as long as they
can pretend to be creeped out, it'll be good, successful reality TV, right?
Fortunately for the movie's audience, and very unfortunately for the film's
protagonists, they will encounter quite a bit more paranormal activity than they
ever could have expected or wished for. And while the things the crew first
encounters, like doors moving by themselves, may only be a little creepy, later
developments have a much more dangerous and disturbing bend. Clearly, not
everybody - if anybody - will make it out of the place alive.
By now, I think, there are enough found footage/fake documentary/POV horror
movies about ghost hunting TV people around to make up their own little
sub-sub-genre. Unlike the other films of this sort I had the dubious honour of
watching, Grave Encounters is actually a pretty good film.
The film does of course have its share of flaws. I think the interview parts
before the crew is locked in could have been cut down a little, to make the
film's start a little pacier. As it stands, the actual meat of the narrative
begins about forty minutes into the film, just at the point when I was beginning
to lose my patience with it a little.
I also could have gone without the overuse of the jerky zoom lens style in
the interview sequences - it's the sort of thing nobody holding a camera in a
professional or semi-professional capacity actually does (not even the directors
of photography of ghost hunting reality shows), and it threatens the poor
helpless audience with seasickness. Once the interview segments are over, the
zoom lens is fortunately retired forever, so I'm not even sure why it's used
this extensively early on at all.
Grave Encounter's biggest problem is probably the quality of its
special effects. About half of the effects do actually look pretty decent to my
eyes, but the other half (let me just say big-mouthed ghosts) looks too much
like bad digital fakery and too little like terrible things from beyond. On the
other hand, it is pretty clear that this is strictly a low budget affair, and
even when the execution of the effects seems problematic, they're usually trying
to show something creepy or conceptually interesting. When in doubt, I take a
badly realized but interesting thing over something that looks slick but is
basically boring.
As far as flaws in independently produced horror go, these are rather minor
ones, and they are overshadowed by the things Grave Encounters'
directors - going under the somewhat silly moniker The Vicious Brothers - do
right.
Prime among things that the film does right is the way it treats its
characters. Even though they are presented as slightly pompous and deeply
dishonest towards their audience (I think this is what people call realism), the
film still allows them more than enough sympathetic traits to make it easy for
an audience (or at least me) to empathize with them. I'm not talking great
character depth here - I doubt great character depth is anything POV horror can
even achieve - but enough depth to make the characters human. The script
certainly gets help here by actors who may be a little broad in their approach
sometimes but are pretty good at switching from their early on-camera ghost
hunting pomposity to people completely out of their depth and scared out of
their wits.
Some of the things our not so intrepid protagonists have to face are pretty
scary on a conceptual and on a concrete level, but even when they only encounter
standard ghosts, these are standard ghosts doing ghostly things thematically
appropriate for an empty asylum setting. These activities can't help but add a
historical dimension to the ghosts, making them not just disquieting or
frightening for the things they do to others, but also the things that have been
done to them; a victim turned into a monster by outside forces is often more
effective than a mere monster.
Aside from ghosts, though, there are also a few things making the
protagonists' lives harder that come from the Weirder side of the tracks than
mere dead people walking around being rude. The Vicious Brothers do some very
effective things with temporal and spatial anomalies that suggest the influence
of Daniel Z. Danielewski's House of Leaves. It's exactly elements like
these nods to Danielewski what most films of the contemporary
(post-crappy-Paranormal-Activity, in contrast to the post-Blair
Witch one) POV horror genre are too often missing for my taste. Hauntings
of this kind are visually cheap to realize and give a film an added dimension of
the frighteningly strange and unreal that rubs nicely against the hyper-realism
of the POV-form, but I'm afraid too many horror directors working right now are
in love with the straightforwardly scary.
Consequently, I'm glad that Grave Encounters dares to be this
decisive bit different from its brethren. Now, where did I leave that
EMP-meter?
Friday, February 23, 2018
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