High school senior Vee (Emma Roberts) is the sensible – and decidedly too
pliable - one in her small group of friends, hiding behind her extroverted
friend Sydney (Emily Meade), ignoring the mute pining of her friend Tommy (Miles
Heizer), and pining for some quarterback guy herself. She’d never actually say
something, of course.
However, things change when her peers pressure Vee into playing a new,
mysterious online game named Nerve. Nerve pays its players for filming
themselves fulfilling increasingly difficult dares, while another part of its
customer base pays to watch and vote and judge. Riding on an adrenaline
high, driven on by all filmmakers’ love for the classic cliché of the inhibited
person losing all measure of control once she steps out of her rut, and by the
fact that the game throws her together with mysterious, brooding hottie Ian
(Dave Franco), Vee keeps playing and playing, going from silly to problematic to
outright dangerous and cruel dares, only realizing what she’s doing when it is
perhaps already too late.
There have been quite a few films attempting to use and/or exploit
contemporary social media youth culture (man, do I feel old writing this) for
horror and thriller plots, but quite a few of these films fail because it is all
too obvious – even to a guy like me born in the late 70s of the last century –
that the filmmakers have little clue about how actual teens live their online
lives (“Something about the Bookface, right, Jim?”), and therefore can’t but
fail trying to comment on it. Going by their filmography, Nerve’s
directors Henry Joost and Ariel Schulman and their screenwriter Jessica Sharzer
are much closer to contemporary teen culture, and are consequently much
better suited to evoke it as the basis for their film and comprehending what
might be good or problematic about it.
This doesn’t mean that the film has any ambitions at being documentary or
being “realistic”; it is more interested in grounding its thriller plot in
something close to actual teen experience and then to exaggerate certain
elements of it to comment on them. This grounding of course helps the film work
as a thriller, too, building a reality whose boundaries can then be
tested. Having said that, Nerve’s final act leaves any of that
grounding business behind, solving the characters’ problems in ways that are
certainly thematically appropriate but have nothing whatsoever to do with how
computers are used, programming works, or what “open source” means. However, at
this point, the film’s generally clever approach has earned it enough brownie
points I feel it has also earned itself the right to leave the realm of
plausibility behind.
Particularly since the film happens to be a solid teen thriller, with good
acting, excellently paced escalation that usually also resonates thematically,
beautiful, pretty damn eye-popping use of 2010s style neon colours and a slick
but not vapid direction style. Now, Nerve’s finale is rather too on the
nose for my taste (and would have utterly infuriated me by being so on the nose
when I was a teenager) but I really think it is an honest and logical part of
the film as a whole.
Tuesday, August 15, 2017
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