Our long nightmare is finally over! Well, if you ignore the actual ending of
the film that leaves the castle gates wide open for Greeks bringing gifts,
direct-to-video sequels, TV shows, or whatever else you can dream up in your
nightmares.
Unlike quite a few people, I don’t have any problem with the low-brow nature
of the Resident Evil films, their inherent stupidity and their frivolous
dumbness. In fact, I remember actually enjoying one of the franchise entries – I
believe it was the third one but am much too lazy to look it up and am certainly
not going to work through the other films again to find out – and having a bit
of fun laughing at some of the others. This purportedly final film however
mostly frustrates me. There is so much wasted potential for a fun hundred
minutes of post-apocalyptic SF horror action shenanigans, so many ideas that
should by all rights be awesome in their own silly ways but never work out being
even the tiniest bit entertaining. The problem dragging it all down is franchise
director/writer/producer Paul W.S. Anderson when he’s wearing his director’s
hat. Despite his bad reputation, I think Anderson started out bright-eyed,
talented, and imbued with a lot of love for genre films, making crap movies and
some that were nearly very good. Alas, he has become a worse director with every
Resident Evil chapter he has inflicted upon us.
This one, he absolutely ruins by overloading nearly every action scene (the
final twenty minutes are a bit better, inexplicably) with so many edits, and so
many camera positions and shots that for half of the time, you don’t really know
what he’s actually trying to show you. To make bad matters worse still, the
action in general feels as if it was filmed by an epileptic cameraman while in
the throes of an attack. Calling the camera work during the action sequences
jittery makes it sound much too calm. If you’re like me and not prone to
headaches, you might experience a curious effect – I certainly did – for the
camera is so jittery, the editing so fast and random, that there’s really no
difference between any of the action scenes at all. Milla Jovovich being chased
by zombie horde, Milla Jovovich wrestling with some big grey zombie dude, Milla
Jovovich being chased by mutated dogs – it all feels the same, the sort of
detail that makes action interesting and exciting to look at is completely lost
in Anderson’s fits, until most of the film ends up as a random assortment of
flashes and noises up there on the screen, displaying no attempt to connect
with the people watching it even on the most basic level. Now that I think about
it, it’s a bit of an avantgarde film in that approach.
Too bad it is also an utter failure as the kind of film it is actually
supposed to be.
Sunday, March 26, 2017
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment