Having ascended a mythical mountain, the – always very naked – swamp witch Tzod (Lucy Lawless) converses with an armoured figure (Richard E. Grant), the guardian of the last bloom of a blue flower growing there. Tzord tells of the rather disturbing developments in the human world below during the last centuries, leading to flashbacks that start with her own kidnapping and eventual death and will lead into the rise of a near-godlike conqueror.
For its first fifteen minutes or so, Phil Gelatt’s and Morgan Galen King’s The Spine of Night appears to a be nothing more than a highly competent homage to the poster children of rotoscope animation, Fire & Ice and Heavy Metal. I’ve never been a true connoisseur of that animation style, though I do like these two core texts more than just a little. Frazetta and Sword and Sorcery, or the French school of comics art not beholden to the ligne claire are things irresistible, independent of the form they are presented in, after all.
So, I’d probably have been quite happy with it, if Spine had only been the violent and nudity-positive bit of animated sword and sorcery its beginning promises. It doesn’t take long, however, until it becomes clear these filmmakers have deeper and more complex interests than making a film in the style of things they clearly love and admire. Instead of the more typical heroic/anti-heroic tale that seems to be set up, the film soon broadens its scope to become a much more epic tale, spanning centuries, with characters that would be the heroes and villains of most other movies of this kind coming into and out of the plot as parts of the grand tapestry the film is weaving. Most of them have pasts and futures the film only hints at, suggesting a world full of interesting, mysterious and large lives in ways I find deeply satisfying. Worldbuilding by suggestion, by leaving out explanations to get the imagination of an audience going has gotten rather out of style these days, but when treated as carefully and thoughtfully is it is here, it does fire up at least this viewer’s imagination as little else does.
The Spine does take this approach not only to characters but the world it takes place in as well – the gorgeous and fantastic character and background design is highly suggestive, and manages to make rule of cool elements feel like more than just that – true parts of its world that don’t need to be explained.
On a plot level, this takes elements of sword and sorcery and the cosmicism/cosmic horror that has been an important part of this style of fantasy since its beginning and turns it towards the mythic. In a film that also features a creation myth in which classic rotoscope takes on the shadowy qualities of shadow puppet animation, this is rather obviously a conscious decision, a – successful – attempt at taking the outlook of the pulpier arm of the classic weird tale and emphasising its philosophical contents without having to lose the blood and the guts (there’s a lot of that on screen here as well), or the beauty and terror of existing in a cosmos that cares not one whit about you.
Philosophically, this is a film about the question of how to live with this idea of an at best uncaring cosmos, a place where human strife and achievement is essentially pointless, and where even gods are of no actual import in the greater scheme of things - of how to look into the void and not become it. Thinking about this does involve exploding a god-like wizard after he has been fought by armoured skeletons, so there’s a wonderful mix of completely unexpected thoughtfulness with the stuff the film sells itself on – no cheating the audience off what it came to see (or hear – the dialogue is perfect for what the film tries to do, as well) around here.
None of what I’ve just written, alas, quite captures how The Spine of Night actually made me feel watching it, the elation I got from watching a movie that’s sword and sorcery as imagined by Frank Frazetta covers, a fantasy tale that is as mythic as it gory, as much a part of the landscape of horror as it is of fantasy, and a wonderful bit of cosmicism with generously added trippyness. But that’s how it goes, sometimes.
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