Monday, November 12, 2007

IF Comp 2007: Ferrous Ring



Well implemented, original, some nice interface experiments, but I didn't care for it at all. I'm always ranting about things not being ambiguous enough - it seems sometimes a game can be too ambiguous for me to enjoy it.
The longer I played the game, the more obscure puzzles and worldbuilding got, until it reached a point where I had a hard time imagining how someone could play through it without the walkthrough mode.

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